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Thread: Resident Evil D20

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    Default Re: Resident Evil D20 (PEACH)

    Alexia Ashford (2nd Form)*
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    Games: CV
    Large Aberration (T-Virus Carrier)
    Hit Dice: 21d8+126 (216HP)
    Initiative: +2
    Speed: 0’ (0 squares)
    Armor Class: 15 (-1 size, -2 Dex, +8 natural); touch 7; flat-footed 15
    Base Attack/Grapple: +16/+27
    Attack: Tentacle +22 melee (1d8+7, 20/×3 critical)
    Full Attack: Tentacle +22 melee (1d8+7, 20/×3 critical)
    Space/Reach: 10’/10’
    Special Attacks: Poison Gas, Long Reach
    Special Qualities: Aberration traits, T-Virus Carrier traits, Damage Reduction 5/concussion, Frightful Presence, Immunities, Mental Collective, Resurgent Form, Spawn Amoeba
    Saves: Fort +8, Ref -2, Will +2
    Abilities: Str 25 (+7), Dex 7 (-2), Con 23 (+6), Int 21 (+5), Wis 8 (-1), Cha 2 (-4)
    Skills: Appraise +11, Concentration +14, Craft +14, Decipher Script +13, Disable Device +10, Forgery +12, Gather Information +8, Heal +1, Hide -6, Intimidate +1, Knowledge (arcana) +11, Knowledge (architecture) +11, Knowledge (history) +12, Perform +1, Profession +6, Search +16, Sense Motive +2, Speak Language +4, Spellcraft +12, Spot +3, Use Magic Device +4
    Feats: Diligent, Endurance, Great Fortitude, Improved Initiative, Investigator, Iron Will
    Challenge Rating: 8
    Treasure: N/A
    Alignment: Chaotic Evil

    Poison Gas (Ex): every 1d4+2 rounds, Alexia can emit a cloud of poisonous spores; the cloud has a 10’ radius & lasts for 1d4+2 rounds; all creatures within the cloud are exposed to Alexia’s poison (via inhalation; Fortitude DC13; initial damage 1d6 Constitution; secondary damage 1d6 Constitution)

    Long Reach (Ex): Alexia can lash out with her Tentacle attack once every 1d4 rounds, hitting opponents up to 15’ away (NOTE: she may also hit opponents that are only 5’ or 10’ away at no penalty, if she chooses); this attack is identical in all other respects to the normal Tentacle attack

    Frightful Presence (Ex): Alexia can inspire terror by charging or attacking; affected creatures must succeed on a DC13 Will save or become shaken, remaining in that condition as long as they remain with 20’ of Alexia; the save DC is Constitution-based

    Immunities (Ex): Alexia has immunity to sleep & paralysis effects, poison, acid-, cold-, electricity-, & fire-based damage; in addition, Alexia is immune to any spell or spell-like ability that allows spell resistance, & is not subject to subdual damage, ability damage, ability drain, or death from massive damage

    Mental Collective (Su): Alexia has the ability to direct the actions of all other T-Veronica virus carriers that have fewer Hit Dice within range (60’, or 12 squares); this ability operates identically to a dominate monster spell performed by a caster with a level equal to Alexia’s Hit Dice ×2; also, Alexia can perceive via the senses of any T-Veronica virus carrier within range, regardless of Hit Die; lastly, none of the T-Veronica virus carriers in range can be caught flat-footed or flanked unless all of them are

    Resurgent Form (Ex): when Alexia’s hit points fall below 1, she will transform into her third form, regaining her full amount of HP in the process; this an immediate action that does not provoke attacks of opportunity

    Spawn Amoeba (Ex): Alexia has the ability to spawn tiny offspring (see Amoeba, below); she can spawn 1 of these creatures every 1d4 rounds
    Last edited by Zeta Kai; 2008-11-13 at 03:27 PM.