Games: OB1
Large Aberration (T-Virus Carrier)
Hit Dice: 10d8+60 (105HP)
Initiative: +8
Speed: 40’ (8 squares)
Armor Class: 19 (-1 size, +4 Dex, +6 natural); touch 13; flat-footed 15
Base Attack/Grapple: +11/+27
Attack: Claw +22 melee (1d8+12, 20/×3 critical)
Full Attack: 2 Claws +22 melee (1d8+12, 20/×3 critical)
Space/Reach: 10’/10’
Special Attacks: Claw, Powerful Charge
Special Qualities: Aberration traits, T-Virus Carrier traits, Powerful Build, Damage Reduction 5/concussion, Immunities, Frightful Presence, Fast Healing 1, Resurgent Form
Saves: Fort +13, Ref +9, Will +9
Abilities: Str 35 (+12), Dex 17 (+4), Con 19 (+4), Int 4 (-3), Wis 14 (+2), Cha 6 (-2)
Skills: Balance +7, Intimidate +5, Jump +16, Listen +2, Move Silently +10, Search +1, Spot +4, Survival +12
Feats: Awesome Blow, Improved Bull Rush, Improved Initiative, Improved Overrun, Power Attack
Environment: any land or underground
Organization: solitary
Challenge Rating: 10
Treasure: N/A
Alignment: Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
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Claw (Ex): unlike most creatures’ Claw attacks, the Tyrant’s Claws can deal either piercing or slashing, as chosen by the Tyrant prior to each attack
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Powerful Charge (Ex): in addition to the normal benefits and hazards of a charge, this allows the Tyrant to make a single Claw attack (piercing, like a gore attack) with a +22 attack bonus that deals 2d8+24 points of damage
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Powerful Build (Ex): whenever the Tyrant is subject to any size modifier, it is treated as 1 size larger if doing so is advantageous to it; it is also considered to be 1 size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect it; the Tyrant can use weapons designed for a creature 1 size larger without penalty; however, its space & reach remain those of a creature of its actual size; the benefits of this racial trait stack with the effects of powers, abilities, & spells that change the subject’s size category
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Immunities (Ex): the Tyrant has immunity to sleep & paralysis effects, poison, acid-, cold- & fire-based damage; in addition, the Tyrant is immune to any spell or spell-like ability that allows spell resistance, & is not subject to subdual damage, ability damage, ability drain, or death from massive damage
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Frightful Presence (Ex): the Tyrant can inspire terror by charging or attacking; affected creatures must succeed on a DC10 Will save or become shaken, remaining in that condition as long as they remain with 20’ of the Tyrant; the save DC is Constitution-based
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Resurgent Form (Ex): when the Tyrant’s hit points fall below 1, it will transform into
Thanatos-R, regaining its full amount of HP in the process; this an immediate action that does not provoke attacks of opportunity