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Thread: No classes, no levels, no limits. MOD.

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    Default Re: No classes, no levels, no limits. MOD.

    So, how would this work? You'd have your traditional skills, like climb, swim, search, spot, ect. These, since the entire system is skill-based, should be worth twice as much, maybe even worth 3 times as much as they do in the d20 D&D system. All players should get the same points or so, possibly using the same 6-stat system as the traditional system, with stats giving more skill points in skills and stuff related to the stat. Then, there's weapon ranks, each rank applying to different weapons, effectively better than Bab, but more costly. Magic ranks would work on a 1 or 2 spell per 2 ranks or so basis? And then, more spells would be available after a few lower level spells. Stuff like Sneak Attack, Evasion, and other Class-related features, could either be bought with feats, or with 5 or so points.

    Of course, this is just my take on how I think it might work. I really have no clue what yours is like, or what is best, since you haven't posted anything.

    No levels Eh? Then how do player progress? Or do they just keep killing the same level of monsters all the time? Or maybe, at set amounts of experience, they get skill ranks, or even they earn skill ranks directly from combat?

    Your post is pretty vauge though, I mean, what are we supposed to do? Comment on why this is a good idea, or what?
    Last edited by TheLogman; 2007-07-26 at 01:12 AM.
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