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"Run, run, or you'll be well done!" Wise words passed down for generations, and a credo I follow when playing D&D: Hesitate, and you'll lose your actions. Sorry.




After Len helps Flare and Fargrim free from the collapsed wall, she grabs the sun rod and continues searching for the unseen attacker. As Harold calls out in an attempt to call for negotiation, Ritan silently readies his aim towards any unfamiliar targets.

Unfortunately, Len fails to spot anyone behind the walls. Harold fails to hear any reply. And, Ritan fails to find a mark.

But then, Len notices a small trap door in the corner of the room, which seems to lead under the boards of the stage.