View Single Post

Thread: Erfworld 72, page 66

  1. - Top - End - #40
    Dwarf in the Playground
    Join Date
    Jun 2007

    Default Re: Erfworld 72, Page 66

    Quote Originally Posted by Winterwind View Post
    Is it just me, or is such a curse a bit strange for a strategy game? I mean, its effects are extremely vague mechanically, and if there is something table-top strategy games have it is precise mechanics...
    The spells terminology would probably be a tad less loose in a tabletop version of the game - something like allowing the other player to overrule an attack for 1d3(s) turns or something, with the random element giving the spell a not-entirely-predicable duration.

    And if it's a video game, the rule would probably be quite a bit more involved mathetically, (taking into account chances of other warlords in the stack influencing the afflicted) since that's what video-games do best.
    Last edited by TheTurnipKing; 2007-08-16 at 09:06 AM.