Organelle, Neuro
Medium Elemental (Flesh, Extraplanar)
Hit Dice: 5d8+5 (27HP)
Initiative: +3
Speed: 40’ (8 squares)
Armor Class: 13 (+3 Dex); touch 13; flat-footed 10
Base Attack/Grapple: +3/+1
Attack: Tentacle +1 melee (1d6-2)
Full Attack: Tentacle +1 melee (1d6-2)
Space/Reach: 5’/5’
Special Attacks: Mind Whip
Special Qualities: Darkvision 60’, Elemental traits, Fast Healing 1, Telepathy
Saves: Fort +2, Ref +8, Will +2
Abilities: Str 7 (-2), Dex 16 (+3), Con 12 (+1), Int 4 (-3), Wis 9 (-1), Cha 13 (+1)
Skills: Balance +5, Diplomacy +3, Intimidate +3, Jump +2, Tumble +5
Feats: Iron Will, Run
Environment: Elemental Plane of Flesh
Organization: solitary, pair, bundle (3-12) or cluster (13-30)
Challenge Rating: 5
Treasure: N/A
Alignment: usually Lawful Neutral
Advancement: 6-8 HD (Medium)
Level Adjustment: N/A

There stands a bizarre figure, about as tall as a full-grown man. Its boneless body is a translucent grayish-teal in color, with magenta wires inside. It is impossibly thin, with a torso (if one could call it that) only about as thick as a lady’s wrist. The being’s limbs are merely slender whip-like tentacles, & so it its head. It lacks any facial features.

A creature composed entirely of nerve fibers, the Neuro Organelle is the primary messenger & information broker on the Flesh Plane. Adept at receiving & transmitting data quickly & safely, they serve as the emissaries for the Ganglial Nodes (& some say, higher powers).

Somewhat ineffective combatants, Neuro Organelles would rather run from a fight. With their great speed & agility, they are able to dodge & evade most battles before they start.

Unlike most Organelles, Neuros often gather together in impromptu assemblies, usually for the purpose of sharing important information. These gatherings don’t typically last very long, as most are engaged in other business, & they are efficient communicators.

A Neuro Organelle is about 6’ tall & weighs about 60 pounds. It speaks Corpan, but not much.

Mind Whip (Ex): once per round, a Neuro Organelle can, as a standard action, strike an opponent with its Tentacle attack & deal an additional 1d2 points of Intelligence damage & 1d2 points of Wisdom damage; a successful Will save (DC18) negates this ability damage, but not the Tentacle’s normal attack damage

Telepathy (Su): a Neuro Organelle can communicate with any living being that it is in contact with; this is identical to a telepathic bond spell cast by a 10th level caster; a successful touch attack is required to establish contact