Organelle, Occulo
Medium Elemental (Flesh, Extraplanar)
Hit Dice: 4d8+8 (26HP)
Initiative: +2
Speed: 30’ (6 squares)
Armor Class: 14 (+2 Dex, +2 natural); touch 12; flat-footed 12
Base Attack/Grapple: +3/+2
Attack: Tentacle +2 melee (1d6-1)
Full Attack: Tentacle +2 melee (1d6-1)
Space/Reach: 5’/5’
Special Attacks: Gaze
Special Qualities: Elemental traits, Fast Healing 1, Immunities, Keen Senses, Telepathy
Saves: Fort +3, Ref +7, Will +4
Abilities: Str 9 (-1), Dex 14 (+2), Con 15 (+2), Int 3 (-4), Wis 17 (+3), Cha 9 (-1)
Skills: Listen +10, Search +8, Spot +11, Survival +3 (Tracking +7*)
Feats: Alertness, Skill Focus: Search
Environment: Elemental Plane of Flesh
Organization: solitary or pair
Challenge Rating: 4
Treasure: N/A
Alignment: usually Lawful Neutral
Advancement: 5-6 HD (Medium)
Level Adjustment: N/A

Stand on a number of ropey pink tentacles is what appears to be a gigantic eyeball. This white orb is as wide as the average shield, almost perfectly round, & streaked by thin red blood vessels. In its front is an iris the size of a grown man’s hand, with a pupil as dark & as all-encompassing as the deepest chasm in the world.

The literal eyes of the Flesh Plane, these simple creatures make very effective scouts & spies. They travel throughout the plane-body, watching & listen to everything that they come across, then giving their collected sensory data to the Neuro Organelles or directly to the Ganglial Nodes. This role of theirs means that they are seldom trusted or welcome by other creatures on the plane, even by members of their own kind or those who work with them, as one never knows to whom they will be reporting next.

As they are not great fighters, their preferred tactic on the battlefield is to stun opponents with their gaze attack, & then use that bought time to run away. They often use their keen senses to detect threats arriving from far away, so as to avoid unnecessary conflicts.

An Occulo Organelle is about 4’ tall & weighs about 150 pounds. It speaks Corpan, but not much & just barely.

• Paralyzing Gaze (Su): an Occulo Organelle can paralyze any living sighted creature with a 30’ gaze attack; this paralysis last for 1d6 rounds; a successful Fortitude save (DC13) negates; the save DC is Wisdom-based

• Immunities: an Occulo Organelle is immune to being blinded or dazzled

• Keen Senses (Ex): an Occulo Organelle sees 4Χ as well as a human in shadowy illumination & twice as well in normal light; it also has Darkvision out to 120’

• Telepathy (Su): a Occulo Organelle can communicate with any living being that it is in contact with; this is identical to a telepathic bond spell cast by a 10th level caster; a successful touch attack is required to establish contact

• Skills: a Occulo Organelle has a +4 racial bonus to all Listen checks, Search checks, Spot checks, & Survival checks involving the Track ability (reflected in the statistics above)