Quote Originally Posted by Ravenlord View Post
Parson ultimately failed. His plan was way too risky from the beginning, and the way he relied on his blind luck never made sense to me. <snip>
Parson had no other choice. Ansom had 25 to 1 numerical superiority, and 4 times the needed troops to destroy GK. If he did nothing, GK would have fallen anyway. The only reason why he even had a -chance- with the dwagons is because the Alliance air forces were diverted to pick up Jillian. Parson had 2 turns to try to make a difference (one to exploit the hole, the second to beat feet).
And it was a gambit Stanley would never have taken. Stanley's idea of a fight is to go into it slugging and wait until the end. Hit and run, which is what Parson did, would never have figured into Stanley's tactics.
Any ground units, against the mass of Ansom's column, would have been ineffectual. They'd be pounded into dust. And Stanley's tactic of 'enter hex, stay until we win/lose' would have meant fewer siege destroyed and more dwagons croaked.

Goblin Kob no longer has any assetts to mount a viable defence.
They didn't have enough assets to mount a viable defense in the first place. Once the Alliance column got to the wall of GK, it was a brutal siege campaign - but one, due to the overwhelming Alliance numbers, GK would have lost.

Half the dragons were wiped in a turn - the other half can be wiped by Arson simply attacking them, then. Only with more air support.
Half the dwagons that were assigned to assault the column. The rest will be back in GK, safe, next turn. But those that Stanley doesn't take with him will end up falling in the siege.

He should pack the dragons, take a foolamancer to veil himself while running, and hit the road.
He's taking steps to do just that.