View Single Post

Thread: Winding Roads

  1. - Top - End - #72
    Dwarf in the Playground
     
    Cogito's Avatar

    Join Date
    Feb 2007

    Default Re: Winding Roads

    The Kolyarut ignores the comments on falling down as it directs the rather large carpet upwards about 60 feet into the air.
    While you are speeding northwards, apparently right towards the mountain range far away, the Kolyarut begins his explanation:
    "You want to know their names?", it asks with an artificial air of incredulity. "Their leader is called Lukar Tallandro, I did not memorize the names of the others, but if you want to know them," it draws another document from its bag and hands it to Jondar, "This is the bill of indictment."

    The document repeats the charges against the deserters, who will, it seems, face a life-long prison sentence, as well as the names of all the 14 criminals:

    Lukar Tallandro

    Taran Askarda
    Adrin Corus
    Valtar Entarro
    Syro Eskeliendro
    Coref Hetrion
    Mirrus Karavastar
    Urdan Karavastar
    Jeffin Lerendazi
    Tokorin Neskus
    Adrin Ovion
    Pentar Sarhain
    Jahanah Tallandro
    Zoder Vanatar

    "I know that the leader is an excellent melee combatant, as are 7 others. They also have 3 arcane casters and 2 divine casters. The other 2 did not seem to be fighting types at all, they should be the stealth specialists of the group. If the information I was given is correct. The only woman of the group is the leader's younger sister and I think we can finish a possible fight quickly if we can apprehend her first. under no circumstances are we to kill any of them. As they will probably know the surroundings they have now chosen better than we do, we will have to be extremely careful. But with the help of three arcanists on our side we can use our flying capability to the fullest extent." It stops talking for a moment before adding: "Questions?"

    Spoiler
    Show
    OOC: Sorry I forgot to mention the carpet's size. It is 10x10 feet, which is more than enough room to place each of you far away from the edge.
    Last edited by Cogito; 2007-10-04 at 06:44 AM.
    "Characters can gain no benefit from carrying a sack of rats in hopes of healing their allies by hitting the rats."
    - 4th Edition Dungeon Master's Guide