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Thread: The Grinder Group 2

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    Orc in the Playground
     
    Seribro's Avatar

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    Sep 2007
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    The Netherlands

    Default Re: The Grinder Group 2

    "A pleasure indeed it is to travel with such fine ladies. Forgive and old man for enjoying the sight ever so now and then, for it has been a while since I traveled with such fine company. They call me
    Memphis and I am a mage of the arcane order. My specialty is the alteration of reality and although I may not be the flashieist type of wizard, my spells will most likely prove themselves quite usefull at avoiding particulairly dangerous encouters. If the need for such is high, I can use my magics to take on the forms of several powerfull creatures in order to fend of bigger opponents. Oh and this is Weasel, my little rascal. He is a bit of a coward so he won't be joining much in the battles, but I carry him around anyways. You comfortable back there?"

    a little furry head pops out of the wizards backpack and looks around with shifty little eyes before disappearing back into the leather again.


    Spoiler
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    Memphis
    Deep Imaskari Wizard (Transmutation) 3 / Master Specialst 6 / Mage of the Arcane Order 5 / Archmage 4
    NG Humanoid
    Initiative -3; Senses: low light vision, spot 14, listen 14, arcane sight
    Languages: Common, Raushaum, Terran, Aquan, Undercommon, Draconic, Abysal, Infernal
    _____________________________
    AC: 25, touch 16, flat-footed 23; dodge bonus from cautious trait included
    10 +5 armor (robe of the archmagi) +2 force shield (ring) +2 DEX +3 Deflection (bracers of protection) +1 dodge (trait) +2 natural armor (shirt)
    hp 100 (+18 if minor shifting is used); DR (if Applicable)
    SR 18
    Fort 12, Ref 13, Will 18 -1 to fear saves
    ______________________________
    Speed:30ft land; 60ft fly; Minor Shifting +5 for all modes
    Melee attack: +7 unarmed 1d3 subd full attack: +7/+2 unarmed 1d3 subd
    Ranged attack: +10 ranged full attack: +10/+5
    Space/Reach: 5/5
    Base Atk: +8/+3 ; Grapple: 7
    Atk Options: Spells: 6/10/9/9/9/4/8/7/5/5
    Spell-like abilities:at will summon large elemental, dimentional jaunt, minor shifting; passwall 4/day; disintegrate 4/day; Unyielding Form of Inevitable Death 2/day
    Special Actions:Call spell 9 levels/day
    ______________________________
    Abilities: Str 8 / Dex 14 / Con 16 / Int 36 / Wis 14 / Cha 9
    Special Qualities:Spell Clutch 1/day
    1/campaign reincarnate, stone to flesh, death ward
    Feats: spell focus [transmutation]&[conjuration]; greater spell focus [transmutation]; skill focus[spellcraft]; sudden widen; sudden maximize; cooperative spell; dimensional jaunt; minor shifting; summon elemental; augment summoning; scribe scroll; action surge
    Skills: spellcraft +33, search +30, knowledge [arcana] +25, concentration +24, knowledge [nature/religion/planes] +20, decipher script +16, knowledge [architecture/dungeoneering/geographie/history/local/nobility] +15, tumble 12
    _______________________________
    Equipment:
    +6 INT Headband of Intelect
    +4 CON Periapt of health
    +4 DEX Gloves of dexterity
    Robe of the Archmagi
    +2 AC Vestment of natural armor
    +3 AC Bracers of Protection
    +2 AC Ring of force Shield
    Wings of Flying
    Ring of Sustenance
    Metamagic Rod [Empower]
    2 spellbooks
    backpack
    crystal vials 20
    bags of diamond dust 6
    bags of gold dust 20 (each with a tiny sheet of iron in it)
    pearls 10
    strips of iveroy 4
    sets of incense 6

    Spoiler
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    Marut form
    NG Construct
    Initiative +1; Senses: listen 15; spot 15; Low Light Vision; Dark Vision 60ft
    Languages: Common, Raushaum, Terran, Aquan, Undercommon, Draconic, Abysal, Infernal
    _____________________________
    AC: 34, touch 10, flat-footed 33;
    10 -1 size +8 armor +1 DEX +16 natural armor
    hp 150 DR: 15/chaotic
    Immune: all constructs standard immunities
    SR: 25
    Fort 7, Ref 6, Will 7
    ______________________________
    Speed:30ft land
    Melee attack: +22 slam 2d6+12+3d6 electric or sonic
    full attack: +22 slam 2d6+12+3d6 electric; +22 slam 2d6+12+3d6 sonic
    Space/Reach: 10/10
    Base Atk: 11 ; Grapple: 27
    Atk Options: impr. bull rush, awesome blow, power attack, fists of thunder and lightning (thunder fist causes deafness, lightning fist causes blindness (Fort save DC31 for each))
    Special Actions: spell-like abilities 1/casting-air walk, dimension door, fear (DC13), greater command (DC14), locate creature, true seeing
    ______________________________
    Abilities Str 35 / Dex 13 / Con - / Int 36 / Wis 14 / Cha 9
    Special Qualities fast healing 10
    Feats impr. bull rush, awesome blow, power attack, ability focus [fists], combat casting, great fortitude
    Skills: concentration +13, listen & spot 15
    _______________________________
    Equipment:
    full plate armor
    Last edited by Seribro; 2007-12-19 at 08:38 PM.
    We all wear masks, those who try to look behind it will only find another mask.

    current characters:
    Spoiler
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    Arena gladiators:
    4W/1LPsychodelia Hard nut to crack
    1W/0LDocter Spikenburg Specialty: blowing stuff up (preferably his opponents)

    Other characters momentarily active:
    Memphis Mage Extraordinary [wizard3/master specialist6/Mage of the Arcane Oroder5/Archmage4]
    Bresk Lizardman hunter in training [monst. humanoid 2/LA+1]
    Mongo NaichukAsian glaive dancer[barb1/ftr4/dervish 7]