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Thread: The Grinder Group 2

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    Default Re: The Grinder Group 2

    Two faint sounds reaches your ears. First, the sound of something that seems to be shuffling along the stone floor. The second, as you listen a bit closer, is that of heavy breathing in and out...air being drawn in and out of a nose, perhaps.

    Emerging from the doorway is a massive furred snout with a dark black nose. The snout pauses momentarily, sniffing the air, and then the rest of the creature emerges. Before you stands perhaps the largest bear any of you have seen. It's massive head is at least three feet wide, and it's snout contains huge canine teeth.

    The great bear slowly shambles into the room. Accompanying the animal, loping alongside it is a large, black-furred gorilla. His face is battlescarred, and his eyes seem intelligent and full of experience.

    The gorilla wears a belt around it's waist, with a simple club tied to it. A slight "clink" can be heard as it's knuckles hit the floor when it propels itself forward. Glittering golden rings can be seen upon the ring finger of each...hand.

    (if you have True Seeing, read on)
    Spoiler
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    Using your true seeing, you to see the outline of the gorilla enveloping the form of a man dressed in strange, leaf-like armor and carrying a dark, nearly black, wooden shield. Around his neck hangs an ice-blue medallion with the image of a great-sword etched upon it. (Religion check: DC...um....I don't know)


    The gorilla looks nods at the huge bear, who sits down upon it's haunches...still towering a few feet above even the tallest person here.

    Moving forward, the gorilla looks at everyone gathered, and then speaks in perfect, though accented, common. "I am Gregor Glenfiddich, Defender of the Great Northern Forest of Breatainn Mhòr, and I am pleased to make your acquaintences."

    He lopes to the front of the great bear, and pats the huge animal. "This be my friend, Artan." the gorilla chuckles, obviously amused by the name.

    "Well, I suppose we should be about this business, eh?" he says, clutching at the ice-blue medallion. "If'n any of you have any skill at enhancing magic, it'd be most appreciated. I can do a bit, tho I'm not all that good at it." the gorilla again chuckles.

    Spoiler
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    http://www.myth-weavers.com/sheets/view.php?id=34684

    Gregor Glenfiddich
    Human Druid
    LN Human
    Initiative +5;
    Initiative + 10 (Buffed)
    Senses: Spot +17, Listen +17, Arcane Sight, See Invisibility, Dark Vision
    Languages: Common, Druidic, Draconic, Terran, Sylvan
    _____________________________
    AC: 31
    +8 armor (Darkleaf Breastplate +3, Wild, Ghost Touch), +5 shield (Darkwood Heavy Shield +3, Wild), DEX +1, Sacred +2 (Retributive Amulet) +5 Natural Armor (Barkskin)
    (AC: 42 w/buffs, 44 vs. Evil), touch 24, flat-footed 36 (26/38 vs. Evil);
    +10 armor (Darkleaf Breastplate +3/+5 buffed, Wild, Ghost Touch), +5 shield (Darkwood Heavy Shield +3/+5 buffed, Wild), DEX +1/+4 (buff), Sacred +2 (Retributive Amulet) +5 Natural Armor (Barkskin), +5 Deflection (Shield of Faith) +2 Luck, +1 Dodge
    hp 189; DR (if Applicable)
    HP: 209 (buffed, +2d8)
    SR: 0
    SR: 31 with spell buff
    Fort 22, Ref 12, Will 23 +4 vs. spells cast by Fey
    (with Buffs = Fort 22, Ref 17, Will 23 +4 vs. spells cast by Fey)
    ______________________________
    Speed: 30 Land
    Speed:40 (with buff)
    Melee attack: +14/+9/+4 (base) : Club +1 (+15/+10/+5) Bane: Undead, Ghost Touch, 1d6+2 + 1d6 Sonic
    With Spikes/Brambles spell: (+26/+21/+16) 1d6+12 + 1d6 Sonic
    Ranged attack: +14/+9/+4 (base)
    Buffed Ranged Attack: +19/+14/+9
    Space/Reach: 5/5
    Base Atk: +14/+9/+4 (base) ; Grapple: ??

    Atk Options:
    Spells 6/7/7/7/6/5/5/4/3/2

    Spell-like abilities:
    Special Actions:
    ______________________________
    Abilities Str 13, Dex 12, Con 22, Int 12, Wis 25, Cha 8
    Abilities: Str 13, Dex 22, Con 22, Int 12, Wis 25, Cha 8 (Spell Buffed)
    Special Qualities: Animal Companion, Nature Sense, Wild Empathy, Woodland Stride, Trackless Step, Resist Nature’s Lure, Wild Shape, Venom Immunity, A Thousand Faces, Timeless Body

    Feats: Extend Spell, Persistent Spell, Improved Initiative, Natural Spell, Improved Natural Attack (Claws), Fast Wild Shape, Beastial Charge, Improved Elemental Wild Shape, All Druid Feats up to 18th Level
    Skills: Concentration (+24), Handle Animal (+9), Heal (+15), Knowledge-Nature (+22), Listen (+17), Search (+11), Spellcraft (+6), Spot (+20), Survival (+10)
    _______________________________
    Equipment:

    Spoiler
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    Wild Dark Leaf Breastplate +3, Ghost Touch 51450
    Wild Darkwood Heavy Shield +3 36000
    Retributive Amulet/Wisdom +6/ Con +6 164000
    Wilding Clasp 4000 (for Amulet)
    Vest of Resistence +5 25000
    Wilding Clasp (for vest) 4000
    Scarab: Golembane 2500 (attached to vest)
    Ring of Gr. Counterspell/Sustenence/Mind Shielding 31750
    Circlet for Shapechange 1500
    40 Applications of Diamond Dust (stoneskin) 1000
    Dukar Hand Coral (Right Hand) 1600
    Tongues Scroll 700
    Arcane Sight Scroll 375
    Stoneskin scroll (x2) 2750
    Heal scroll (x3) 4950
    Cure moderate wounds potion (x6) 1800
    Permanency Scroll (tongues) 10125
    Permanency Scroll (Arcane sight) 10125
    Permanency Scroll (See invisibility) 10125
    See Invisibility scroll 150
    Iridescent Ioun Stone 18000

    Club +1 300
    -- Bane: Undead
    -- Ghost Touch
    -- Screaming (Ghostwalk) 32000

    Ring of Adamantine Touch 6000
    --Ring of the Beast 6000
    --Enduring Arcana 9000

    Garnet (100gp)
    Aquamarine (100gp)
    Tourmaline (100gp)
    Pearl (100gp)
    Wilding Clasp (for Club) 4000

    Total: 439,600



    Memorized Spells:
    0 Level #6- Guidance, Light, Cure Minor Wounds (x4)

    1st Level #7 - Omen of Peril, Faerie Fire, Magic Stone, Babu Slime (x2), Sandblast, Snake's Swiftness

    2nd Level #7 - Brambles, Briar Web, Healing Sting, Saltray, Barkskin, Resist Energy

    3rd Level #7 - Green Fire, Energy Vortex, Girallon's Blessing, Spikes, Creaking Cacophony, Giant's Wrath

    4th Level #6 - Last Breath, Magic Fang (Superior), Vortex of Teeth, Spike Stones, Flamestrike, Frost Bite

    5th Level #5 - Spore Cloak, Quill Blast, Greater Stone Shape, Rejuvenation Cocoon, Spark of Life

    6th Level #5 - Miasma, Crumble, Anger of the Noonday Sun, Bite of the Werebear, Greater Dispel Magic

    7th Level #4 - Slime Wave, Heal, Fire Storm, Find the Path (Extended)

    8th Level #3 - Sunburst, Stormrage, Earthquake

    9th Level #2 - Summon Elemental Monolith, Shapechange


    IN LEGENDARY APE FORM.

    Base (Buffed in Bold: Bite of Werebear + other divine spells)

    http://www.myth-weavers.com/sheets/view.php?id=34706

    Gregor Glenfiddich
    LN Medium Animal (Legendary Ape Form)
    Initiative +8;
    Initiative +12
    Senses: Low Light Vision, Scent, Listen +17, Spot +26
    Languages Common, Druidic, Draconic (Any, due to Tongues)
    _____________________________
    AC 39, touch 16, flat-footed 38;
    (+8 armor, +4 Dex, +5 shield, +11 natural)
    AC: 52 Touch 27, flat 41 (vs. evil 54 / 29 / 43)
    hp 189 (18 HD); DR
    HP: 227 (+2d8)
    Resist: depends on what spell I cast
    Fort +22, Ref +14, Will +23 (+4 bonus on saving throws against the spell-like abilities of fey)
    Fort +23, Ref +19, Will +23 (+4 bonus on saving throws against the spell-like abilities of fey)
    ______________________________
    Speed 40 ft
    Speed 50 ft
    Melee (+1 Club) 24/19/14 (Bane vs. Undead) 1d6+12 + 1d6 sonic
    Melee (+1 Club) 32/27/22 (Bane vs. Undead) 1d6+19 + 1d6 sonic
    Melee (+1 Club with Spikes/Brambles) 42/37/32 (Bane vs. Undead) 1d6+29 +1d6 sonic

    Melee (claw) 23/18/13 Dmg: 1d10+10
    Melee (claw) 36/31/26 1d10+23 (superior magic fang)

    Space/Reach 5/5 ft.
    Base Atk 13/8/3 (+18); Grapple ??
    Attack Options: 2x Claws (1d10+10), 1x Bite (2d6+5)
    Special Attack: Rend (2d8+15)

    Attack Options: 2x Claws (1d10+18), 1x Bite (2d6+9)
    Special Attack: Rend (2d8+27)


    ______________________________

    Abilities: Str 30, Dex 17, Con 22, Int 12, Wis 25, Cha 11
    Abilities: Str 46, Dex 27, Con 24, Int 12, Wis 25, Cha 11

    Special Qualities: Low Light Vision, Scent, Animal Companion, Nature Sense, Wild Empathy, Woodland Stride, Trackless Step, Resist Nature’s Lure, Wild Shape, Venom Immunity, A Thousand Faces, Timeless Body

    Feats: Extend Spell, Persistent Spell, Improved Initiative, Natural Spell, Improved Natural Attack (Claws), Fast Wild Shape, Beastial Charge, Improved Elemental Wild Shape, All Druid Feats up to 18th Level
    Skills: Concentration (+24), Handle Animal (+9), Heal (+15), Knowledge-Nature (+22), Listen (+17), Search (+11), Spellcraft (+6), Spot (+20), Survival (+10)

    Skills: Concentration (+25), Handle Animal (+10), Heal (+15), Knowledge-Nature (+22), Listen (+17), Search (+11), Spellcraft (+9), Spot (+26), Survival (+10)

    Apes, being humanoid and medium sized at that, can wield weapons and wear rings, etc. just like a normal human. At least, that's what everything I've read on various DnD sites has said.


    Last edited by TheMeanDM; 2007-12-27 at 10:28 AM.
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