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Thread: The Grinder Group 2

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    Jun 2007
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    Default Re: The Grinder Group 2

    "I too do not require much rest, though my friend here does." the ape pats the great bear again. "A couple of hours is all, really."


    (buffed block)
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    Oh, and if people need 8 hrs rest, that actually leaves 16 hours worth of exploration time before 24-hr spells fade.

    Gregor Glenfiddich
    LN Medium Animal (Legendary Ape Form)
    Initiative +8;
    [B]Initiative +12[/B]
    Senses: Low Light Vision, Scent, Listen +17, Spot +26
    Languages Common, Druidic, Draconic (Any, due to Tongues)
    _____________________________
    AC 39, touch 16, flat-footed 38;
    (+8 armor, +4 Dex, +5 shield, +11 natural)
    AC: 56 Touch 24, flat 56 (vs. evil 58 / 26 / 58)
    (+10 armor, +7 Shield, +7 Dex, +14 natural, +5 Shield of Faith, +2 Luck, +2 Sacred, +1 Dodge

    hp 189 (18 HD); DR
    HP: 227 (+2d8)
    Resist: depends on what spell I cast
    Fort +22, Ref +14, Will +23 (+4 bonus on saving throws against the spell-like abilities of fey)
    Fort +31, Ref +26, Will +31 (Conviction +5 Morale, Recitation +2, Superior Resistence +6, +4 bonus on saving throws against the spell-like abilities of fey)
    ______________________________
    Speed 40 ft
    Speed 50 ft
    Melee (+1 Club) 24/19/14 (Bane vs. Undead) 1d6+11 + 1d6 sonic
    Melee (+1 Club) 32/27/22 (Bane vs. Undead) 1d6+19 + 1d6 sonic
    Melee (+1 Club with Spikes/Brambles) 42/37/32 (Bane vs. Undead) 1d6+29 +1d6 sonic


    Melee (claw) 23/18/13 Dmg: 1d10+10
    Melee (claw) 36/31/26 1d10+23 (superior magic fang)

    Space/Reach 5/5 ft.
    Base Atk 13/8/3 (+18); Grapple +0
    Attack Options: 2x Claws (1d10+10), 1x Bite (2d6+5)
    Special Attack: Rend (2d8+15)
    Attack Options: 2x Claws (1d10+23), 1x Bite (2d6+9)
    Special Attack: Rend (2d8+27)

    ______________________________

    Abilities: Str 30, Dex 17, Con 22, Int 12, Wis 25, Cha 11
    Abilities: Str 46, Dex 25, Con 24, Int 12, Wis 25, Cha 11

    Special Qualities: Low Light Vision, Scent, Animal Companion, Nature Sense, Wild Empathy, Woodland Stride, Trackless Step, Resist Nature’s Lure, Wild Shape, Venom Immunity, A Thousand Faces, Timeless Body

    Feats: Extend Spell, Persistent Spell, Improved Initiative, Natural Spell, Improved Natural Attack (Claws), Fast Wild Shape, Beastial Charge, Improved Elemental Wild Shape, All Druid Feats up to 18th Level

    Feats: Extend Spell, Persistent Spell, Improved Initiative, Natural Spell, Improved Natural Attack (Claws), Fast Wild Shape, Beastial Charge, Improved Elemental Wild Shape, All Druid Feats up to 18th Level, Fast Healing 1, Power Attack, Blind Fight

    Skills: Concentration (+24), Handle Animal (+9), Heal (+15), Knowledge-Nature (+22), Listen (+17), Search (+11), Spellcraft (+6), Spot (+20), Survival (+10)

    Skills: Concentration (+25), Handle Animal (+10), Heal (+15), Knowledge-Nature (+22), Listen (+17), Search (+11), Spellcraft (+9), Spot (+26), Survival (+10)



    buffed Dire Bear block (someone help review this...not so confident about calcing his advancement (+4hd)
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    Size/Type: Large Animal
    Hit Dice: 16d8+55 (135 hp)
    Initiative: +6
    Speed: 50 ft. (8 squares)
    Armor Class: 41 (-1 size, +6 Dex, +13 natural, +2 Luck, +1 Morale), touch 22, flat-footed 26
    Base Attack/Grapple: +12/+31
    Attack: Claw +36 melee (3d4+18) +3
    Attack: Claw +47 melee (3d4+28)
    Full Attack: 2 claws +36 melee (3d4+18) and bite +30 melee (2d8+9)
    Full Attack: 2 claws +47 melee (3d4+28) and bite +41 melee (2d8+14)
    Space/Reach: 10 ft./5 ft.
    Special Attacks: Improved grab
    Special Qualities: Low-light vision, scent
    Saves: Fort +12, Ref +9, Will +9
    Saves: Fort +18, Ref +15, Will +15
    Abilities: Str 33, Dex 15, Con 19, Int 2, Wis 12, Cha 10
    Abilities: Str 49, Dex 25, Con 27, Int 2, Wis 12, Cha 10
    Spell Resistence: 31
    Skills: Listen +15, Spot +15, Swim +21
    Feats: Alertness, Endurance, Run, Toughness, Weapon Focus (claw), Fast Healing 1, Improved Natural Attack (claw)
    Environment: Cold forests
    Organization: Solitary or pair
    Challenge Rating: 7
    Treasure: None
    Alignment: Always neutral
    Advancement: 13-16 HD (Large); 17-36 HD (Huge)
    Level Adjustment: —

    The omnivorous dire bear usually does not bother creatures that try to avoid it, but will aggressively defend a kill or other source of food. It will not hesitate to rip apart anything that might contain something edible.

    A typical dire bear is 12 feet long and weighs as much as 8,000 pounds.

    Combat
    A dire bear attacks by tearing at opponents with its claws.

    Improved Grab (Ex)
    To use this ability, a dire bear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

    Last edited by TheMeanDM; 2007-12-18 at 04:33 PM.
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