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Oh, and if people need 8 hrs rest, that actually leaves 16 hours worth of exploration time before 24-hr spells fade.
Gregor Glenfiddich
LN Medium Animal (Legendary Ape Form)
Initiative +8;
[B]Initiative +12[/B]
Senses: Low Light Vision, Scent, Listen +17, Spot +26
Languages Common, Druidic, Draconic (Any, due to Tongues)
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AC 39, touch 16, flat-footed 38;
(+8 armor, +4 Dex, +5 shield, +11 natural)
AC: 56 Touch 24, flat 56 (vs. evil 58 / 26 / 58)
(+10 armor, +7 Shield, +7 Dex, +14 natural, +5 Shield of Faith, +2 Luck, +2 Sacred, +1 Dodge
hp 189 (18 HD); DR
HP: 227 (+2d8)
Resist: depends on what spell I cast
Fort +22, Ref +14, Will +23 (+4 bonus on saving throws against the spell-like abilities of fey)
Fort +31, Ref +26, Will +31 (Conviction +5 Morale, Recitation +2, Superior Resistence +6, +4 bonus on saving throws against the spell-like abilities of fey)
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Speed 40 ft
Speed 50 ft
Melee (+1 Club) 24/19/14 (Bane vs. Undead) 1d6+11 + 1d6 sonic
Melee (+1 Club) 32/27/22 (Bane vs. Undead) 1d6+19 + 1d6 sonic
Melee (+1 Club with Spikes/Brambles) 42/37/32 (Bane vs. Undead) 1d6+29 +1d6 sonic
Melee (claw) 23/18/13 Dmg: 1d10+10
Melee (claw) 36/31/26 1d10+23 (superior magic fang)
Space/Reach 5/5 ft.
Base Atk 13/8/3 (+18); Grapple +0
Attack Options: 2x Claws (1d10+10), 1x Bite (2d6+5)
Special Attack: Rend (2d8+15)
Attack Options: 2x Claws (1d10+23), 1x Bite (2d6+9)
Special Attack: Rend (2d8+27)
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Abilities: Str 30, Dex 17, Con 22, Int 12, Wis 25, Cha 11
Abilities: Str 46, Dex 25, Con 24, Int 12, Wis 25, Cha 11
Special Qualities: Low Light Vision, Scent, Animal Companion, Nature Sense, Wild Empathy, Woodland Stride, Trackless Step, Resist Nature’s Lure, Wild Shape, Venom Immunity, A Thousand Faces, Timeless Body
Feats: Extend Spell, Persistent Spell, Improved Initiative, Natural Spell, Improved Natural Attack (Claws), Fast Wild Shape, Beastial Charge, Improved Elemental Wild Shape, All Druid Feats up to 18th Level
Feats: Extend Spell, Persistent Spell, Improved Initiative, Natural Spell, Improved Natural Attack (Claws), Fast Wild Shape, Beastial Charge, Improved Elemental Wild Shape, All Druid Feats up to 18th Level, Fast Healing 1, Power Attack, Blind Fight
Skills: Concentration (+24), Handle Animal (+9), Heal (+15), Knowledge-Nature (+22), Listen (+17), Search (+11), Spellcraft (+6), Spot (+20), Survival (+10)
Skills: Concentration (+25), Handle Animal (+10), Heal (+15), Knowledge-Nature (+22), Listen (+17), Search (+11), Spellcraft (+9), Spot (+26), Survival (+10)
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Size/Type: Large Animal
Hit Dice: 16d8+55 (135 hp)
Initiative: +6
Speed: 50 ft. (8 squares)
Armor Class: 41 (-1 size, +6 Dex, +13 natural, +2 Luck, +1 Morale), touch 22, flat-footed 26
Base Attack/Grapple: +12/+31
Attack: Claw +36 melee (3d4+18) +3
Attack: Claw +47 melee (3d4+28)
Full Attack: 2 claws +36 melee (3d4+18) and bite +30 melee (2d8+9)
Full Attack: 2 claws +47 melee (3d4+28) and bite +41 melee (2d8+14)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Low-light vision, scent
Saves: Fort +12, Ref +9, Will +9
Saves: Fort +18, Ref +15, Will +15
Abilities: Str 33, Dex 15, Con 19, Int 2, Wis 12, Cha 10
Abilities: Str 49, Dex 25, Con 27, Int 2, Wis 12, Cha 10
Spell Resistence: 31
Skills: Listen +15, Spot +15, Swim +21
Feats: Alertness, Endurance, Run, Toughness, Weapon Focus (claw), Fast Healing 1, Improved Natural Attack (claw)
Environment: Cold forests
Organization: Solitary or pair
Challenge Rating: 7
Treasure: None
Alignment: Always neutral
Advancement: 13-16 HD (Large); 17-36 HD (Huge)
Level Adjustment: —
The omnivorous dire bear usually does not bother creatures that try to avoid it, but will aggressively defend a kill or other source of food. It will not hesitate to rip apart anything that might contain something edible.
A typical dire bear is 12 feet long and weighs as much as 8,000 pounds.
Combat
A dire bear attacks by tearing at opponents with its claws.
Improved Grab (Ex)
To use this ability, a dire bear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.