((I personally wouldn't waste those action points on bad rolls that'll never make it but whatever.))

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Surge's initiative.
(1d20+2)[19]


As soon as Surge turns the corner, he can see an unknown dwarf from behind with the sunrod's illumination accosting Gander. As he does though, an arrow from above clangs off of Surge's armor, barely avoiding a weak spot. There's a hushed elven curse sounded from above, but there's nothing visible above but total darkness, even with the sunrod's illumination.

The sound from the fifth car dies down for a bit, but then a loud, much closer crash is heard with a loud thud against the door. Something is coming this way into the fourth car, and it doesn't sound friendly.

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Gander's action resolves before Gawair's, then the assailants go. Pretty soon Azgrim's and Alokor's initiative will be pulled into this regardless.