Grish

No more traps were found, but when Grish attempted to open the drawer on the desk he was greeted with a trap that he had obviously missed. A small needle fires out stabbing him in the hand. The drawer contains 4 changes of clothes and a small jar of boot polish.

Grish Poison Needle Trap :
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Initial : Fortitude Save DC 15 ("Dex Damage" - (1d6)[6])
Secondary(in a minute) : Fortitude Save DC 15 ("Dex Damage" - (2d6)[7])


Tennin, Ulfgar and Marcus

Marcus reaches out and opens the door to Claw's quarters. Inside, they find several changes of cloths and in his foot locker, he had 4 bottles of expensive wine. He also has a magical wand, made of white wood or ivory.

When Marcus opens Tails' door, a greenish bolt streaks out striking him. Inside the room they find a collection of whips hanging on hooks on the wall. It also has several sets of chains and manacles hanging from hooks in the ceiling and walls.

In the corner is a backpack, bedroll, 3 changes of cloths, 50' of rope, 3 black candles, flint and steel, and a solid gold holy symbol of Wee Jas. Folded neatly on top of the backpack are 5 changes of clothes.

Marcus Acid Arrow :
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Round 1 : "Acid Damage" - (2d4)[8]
Round 2 : "Acid Damage" - (2d4)[4]