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Thread: Adventurers' Guild Team Adder IC

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    Bugbear in the Playground
     
    Bonecrusher Doc's Avatar

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    Default Re: Adventurers' Guild Team Adder IC

    After Fin kicks her dagger away, the woman does not take Fin's hand, but stands up on her own. She continues to hide her face in her own hands, sobbing.

    Woman
    "He's mad - completely mad!"

    Berwin and Matthew inspect the bodies and find that all of them are definitely dead, with many of their possessions burnt and unsalvageable. They do find a few things:

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    With the fast check (and low Search roll) you don't actually know the exact quantity of all these things, you're just kinda throwing them into a pile that you could count later.

    15gp, 12 sp, 63 cp
    4 undamaged light crossbows (size medium)
    100 undamaged crossbow bolts
    15 daggers, 3 short swords, 1 morningstar, 1 light mace (all size medium)


    As Matthew walks down to the hallway, he hears a quiet hisss and the unnatural darkness shrinks away to a point and disappears with a barely audible crackle, leaving only a bare, dimly lit hallway with two doors to the right side and a stairway going down (wider and less rough-hewn than the little stairway that goes up to the roof. He casts Detect Magic here, and his knees almost buckle as a strong aura sweeps over him. Some mighty magic has been cast here. He goes back up to the roof, casts his spell again, and once more feels a shockingly strong aura. Whoever killed the crossbowmen and teleported Matthew's teammates must be more powerful than any spellcaster Matthew has ever met.
    Last edited by Bonecrusher Doc; 2008-01-27 at 02:44 PM.