LOL, As I said, you still have a lethality edge. I need to find a way to put us at least on parity before I all kamikaze on you. Specially since I only have 1 vial in hand, can't slow down, and have to keep you double moving without starting LoS to stop readied actions and charges. :) Cause even if your move's a bit better... You can't keep up with me when I'm moving unless you double. :)
EDIT: Oh, and I don't know exactly WHY you want me to throw... But the fact that you want me to, and soon, well, that's a good reason for me to hold off on it. At the very least, I want my alchie fire in hand, and for that, I need to get away enough to rehide for a round. Thus, I needs ta trick you.
TEMBWBAM - Round 9
Full Round action - Withdraw.
Move from D7, breaking LOS as I move from E6 to F5.
Remainder of turn:
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Finishing move in M1.
Hide: (1d20+12)[27]
MS: (1d20+8)[27]
Changes in Arena (all players/refs may view):
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Currently broken panes: Ground level, Glass between M14 and N14.
Done.
Stats:
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Movement: Withdraw action, D7 to M1. D7 does not count as threatened for the move.
HP: 7/8
AC: 18/Touch 16/FF 13
In hand: Acid vial
Used this match: Alchemist's Fire x2