View Single Post

Thread: Ranged Tactician [PrC]

  1. - Top - End - #28
    Banned
     
    Lord Iames Osari's Avatar

    Join Date
    May 2006
    Location
    Up in the sky
    Gender
    Male

    Default Re: Ranged Tactician [PrC]

    Ok, how's this? I've pumped Pin Down up a bit, and removed the sneak attack to compensate.[hr]Ranged Tactician
    Ranged tacticians are those who have learned how to apply their abilities in ranged combat to assist their allies and hinder their enemies.
    Hit Die: d8.

    REQUIREMENTS
    Base Attack Bonus: +6
    Skills: Bluff 5 ranks, Sense Motive 5 ranks.
    Feats: Precise Shot.

    Class Skills
    The ranged tactician's class skills (and the key ability for each) are Bluff (Cha), Craft (Int), Diplomacy (Cha), Listen (Wis), Sense Motive (Wis), and Spot (Wis).
    Skill Points at Each Level: 2 + Int Mod.

    {table="head"]Level|BAB|Fort|Ref|Will|Special
    1st|+1|+0|+2|+2|Long-distance aid
    2nd|+2|+0|+3|+3|Ranged feint
    3rd|+3|+1|+3|+3|Pin down
    4th|+4|+1|+4|+4|Improved aid another
    5th|+5|+1|+4|+4|Ranged flanking[/table]

    Class Features
    Weapon and Armor Proficiency: Ranged tacticians gain no proficiency in any weapons or armor.
    Long-Distance Aid (Ex): Beginning at 1st level, a ranged tactician can both perform and benefit from aid another actions in combat even if none of the people involved are in melee combat.
    Ranged Feint (Ex): Beginning at 2nd level, a ranged tactician can take a move action to perform a feint at range, expending one unit of ammunition (if applicable) in the process. If he is successful, the target is considered to be flat-footed against the ranged tactician's next ranged attack. This attack must be made on or before his next turn.
    Pin Down (Ex): Beginning at 3rd level, a ranged tactician wielding a ranged weapon may, as a free action, designate a cone-shaped area emanating from himself and extending out to one full range increment. If an opponent within that area attempts to move (other than a five-foot step), the ranged tactician may attempt to stop him in his tracks with a well-aimed shot. The ranged tactician must make an attack roll against his target. If he hits his opponent, the target must succeed on a Reflex save against a DC of 10 + the ranged tactician's damage roll. The target takes no damage on a success and full damage on a failure. Regardless of the outcome of the saving throw, if the ranged tactician's attack roll is successful, the target must immediately halt as if he had used up his move action for the round. Using this ability counts as one of the ranged tactician's attacks of opportunity for the round. The ranged tactician must have line of sight and line of effect to his target.
    Improved Aid Another (Ex): At 4th level, the ranged tactician's ability to assist his allies improves. When performing the aid another action in combat, he grants his allies a +4 bonus to their attack rolls or Armor Class, rather than a +2 bonus.
    Ranged Flanking (Ex): Beginning at 5th level, when a ranged tactician is wielding a ranged weapon, he threatens foes (for purposes of flanking only) from from as far away as a single range increment of his ranged weapon, or from 30 feet away, whichever is larger. In order to threaten an enemy in this way, he must have line of sight and line of effect, and his foe must be aware of his presence.
    Last edited by Lord Iames Osari; 2008-03-12 at 04:04 PM.