Originally Posted by
watsyurname529
The thing on Psychotic Toughness is that came before the "Not goin' Down" rage ability. Also, Diehard let's you take one standard/move action while in negative and if you take a standard action, you take 1 hp damage and if you reach -10, you die. "Not goin' down" allows you to go to -10 with no penalty. I think I'll add some bonuses to saves showing their enhanced resilience. Or do you think it would be better to change Psychotic Toughness to add something different, like Nat. Armor, DR, SR, bonus to saves, etc.?
Edit: I improved all the Insane Rage abilities a bit. I also added two more, "Heat of the Moment" and "Sadistic Glee" which was by Level20Commoner. I changed it slightly to say you can only gain the temporary hit points once per round but at 1/2 damage dealt.