Quote Originally Posted by SteveMB View Post
If Ansom is lured into charging a specific target (e.g. the "main garrison stack" he thinks he's found), then a large force can be cut off or perhaps destroyed outright by collapsing a few tunnels -- all it takes it to draw them into the right location.
Or, more subtly, just be lured into getting lost, going in the wrong direction, even attacking their own units in a state of confusion... the likelihood of this is less if you have good scouts. Greater if the good scouts keep having to deal with traps and deadfalls. Still greater if you are under orders to move fast and attack at once when you find the enemy.

Anyone who has ever tried spelunking will know how easy it is for such mistakes to happen. Fighting in tunnels or catacombs makes all the dangers of spelunking even worse. I admit, I personally would be very, very wary of any attack plan that involved tunnel fighting as its main thrust -- though that is why this is such a good trap: it suggests that little or no tunnel fighting is needed at all.