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2008-03-31, 12:05 AM (ISO 8601)
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#17
Re: Curse of the Slave-Master (Side Game)
Andrati
"Normally, in this situation, I would recommend that we rescue a large portion of the slaves, so that no one specific slave would have drawn to him. Of course, now that I have been brought into this, that will no longer work as a strategy. We shouldn't have to travel though, our quarry is in Olldrock. For now. As for questions, why don't you start by telling us where our target is being held, and how long he will be there. Also, what are the capabilities of his captor, and is there any reason that he should not have an unfortunate accident?"
Aratos Tell
HP:53/53 AC:19,FlatFooted:16,Touch:13
Active Effects: Speak w/Animals
Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants
Megiddo
HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
Active Effects:
Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2