The day is dreary and long. Dust kicked up by those in front crusts into the sweat stained crevices of your armour. The smunderlings complain, but keep up the pace in the dying of the light.

The scouts find a small alcove against the rockface lining the road. Fatigued, the crew drops packs and gear into the curve of the granite. The sun is dipping near the horizon against the mountain peaks.

The shelter is just off the dirt road, inlaid as a 10' high alcove 10' deep and 30' long against a cliff face of granite 25' high on the eastern side of the road. To the west of the road runs a dense, dying, forest. Poplar trees spread small slashes of green amid the dark brown and decaying backdrop of ancient oaks.

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[[ there is roughly 16 hours until you will be marching again. You can sleep in shifts or setup guards (can use smunderlings etc) as you wish. There is time for each character to craft/hunt(survival) what-have-you.

I am looking for long term (8hr) actions here and not immediate stuff (that can continue in campfire chatter as usual).

State your action over the time/roll as appropriate, state where roughly you'll sleep and when.

whomever chooses to guard etc please post spot/listen checks and what times you are on watch (ie. first 4 hours, first eight hours, last eight hours, last two hours) ]]