Maosh

In an instant, as the rack slides from the top of the alcove, time slows a moment for Maosh. And it begins. Who wants to doom this mission? And so soon... As Maosh notices the goblin assassins he glances at Ereb, another goblin, and sees him apparently more interested in the stars and constellations than the watch of the night.

Maosh judges the height of the assassins as he rises and charges the climbers. As he nears the alcove, running, he raises a roar of warning to those sleeping and reaches for the assassins. These will be better alive.

Maosh (pre-round 1)
HP=44/44, AC=18 , Touch=10, Flatfooted=17

Move: Charges at assassins. Jumps if necessary. (Reach 16' so shouldn't have to.) Jump: (1d20+6)[11]
Standard: Grapple attack on either assassin (maybe knocking the other down in the process?)
Grapple: (1d20+12)[16] for Damage: (1d8+5)[13] (non-lethal)
Free/Swift: Warns the others of the attack with a ferocious charge yell.

{3 OOC Questions-
1) Should the above be in a spoiler?
2) I am not sure on the unarmed damage of d8.
3) Can I charge and grapple? I did not add the +2 if I can. }