Requirements
- Race: Aeon only.
- Alignment: True Neutral only.
- Skill: Climb 8 ranks
- Feat: Mobility
Fastest Route: Aeon 5
Class Information
Hit Die: d8.
Class Skills: The Winged Fayth’s class skills (& the key ability for each skill) are Balance (Dex), Climb (Str), Intimidate (Cha), Jump (Str), Listen (Wis), Sense Motive (Wis), Spot (Wis), Survival (Wis), & Tumble (Dex).
Skill Points at Each Level: 4 + Intelligence modifier.
MP per Level: 2d6+8.
Table 1-12: The Winged Fayth (Monster PrC)
{table=head]Level|BAB|Fort Save|Reflex Save|Will Save|Special|Average MP
1st|+1|+0|+2|+0|Flight|22.5
2nd|+2|+0|+3|+0|Elemental Mage|45
3rd|+3|+1|+3|+1|Hover|67.5
4th|+4|+1|+4|+1|Mark of Status|90
5th|+5|+1|+4|+1|Sonic Wings|112.5[/table]
Class Features
All of the following are class features of the Winged Fayth. See level progression on
Table 1-12: The Winged Fayth (Monster PrC) for more information.
Weapon & Armor Proficiency: You gain no proficiency with any weapon or armor.
Flight (Ex): at 1st level, your arms permanently transform into wings, granting you the power of flight; you gain a fly speed equal to your base land speed + 60’ (average maneuverability); as your wings cannot be used as arms, you lose the ability to use manufactured weapons; you also take a -10 penalty to some skills (Craft, Disable Device, Escape Artist, Forgery, Open Lock, Sleight of Hand, & Use Rope) or any other activity that uses your hands; any claw or slam attack natural weapon is also lost, but is replaced with a bite attack natural weapon with the same damage as your previous one
Elemental Mage (Sp): at 2nd level, you gain some element-related spell-like abilities; you can now cast Blizzard (4MP), Fire (4MP), Thunder (4MP), & Water (4MP); you cast these like a Black Mage with a class level equal to your HD; you do not need any somatic components to cast these, but you must spend the MP cost to cast such abilities
Hover (Ex): at 3rd level, you gain Hover as a bonus monster feat
Mark of Status (Su): at 4th level, you gain a resistance bonus equal to your HD to all saving throws to defend against acquiring a negative status effect (all except Hasted &/or Regen; see
Status Effects, above)
Sonic Wings (Su): at 5th level, you can beat your wings with deadly force while hovering; all creatures within 30’ take sonic damage equal to 1d8 + your Strength modifier & a -5 Initiative penalty for the next round; if a creature makes a Reflex save (DC10 + ˝ your class level + your Wisdom modifier), then they only take half damage & negate the Initiative penalty; this is a standard action that does not provoke attacks of opportunity