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Thread: Final Fantasy X d20 (PDF Now Available!)

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Freezing Fayth (“Shiva” Monster PrC)
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    Requirements
    • Race: Aeon only.
    • Alignment: True Neutral only.
    • Skill: Sense Motive 17 ranks
    • Feats: Combat Reflexes, Improved Initiative


    Fastest Route: Aeon 14

    Class Information
    Hit Die: d8.

    Class Skills: The Freezing Fayth’s class skills (& the key ability for each skill) are Balance (Dex), Climb (Str), Intimidate (Cha), Jump (Str), Listen (Wis), Sense Motive (Wis), Spot (Wis), Survival (Wis), & Tumble (Dex).

    Skill Points at Each Level: 4 + Intelligence modifier.

    MP per Level: 4d4.

    Table 1-15: The Freezing Fayth (Monster PrC)
    {table=head]Level|BAB|Fort Save|Reflex Save|Will Save|Special|Average MP
    1st|+1|+0|+0|+2|Form of Ice|30
    2nd|+2|+0|+0|+3|Cold Mage|60
    3rd|+3|+1|+1|+3|Frozen Flesh|90
    4th|+4|+1|+1|+4|Mark of Status|120
    5th|+5|+1|+1|+4|Heavenly Strike|150[/table]

    Class Features
    All of the following are class features of the Freezing Fayth. See level progression on Table 1-15: The Freezing Fayth (Monster PrC) for more information.

    Weapon & Armor Proficiency: You gain no proficiency with any weapon or armor.

    Form of Ice (Su): at 1st level, you become an icy being; you gain the [Cold] subtype, meaning that you have immunity to cold damage & vulnerability to fire damage, which means it takes half again as much (+50%) damage as normal from fire-based attacks, regardless of whether a saving throw is allowed, or if the save is a success or failure; also, any cold-based damage actually restores HP equal to the amount of damage that it would normally inflict

    Cold Mage (Sp): at 2nd level, you gain some cold-related spell-like abilities; you can now cast Blizzard (4MP), Blizzara (4MP), NulBlaze (2MP), & NulFrost (2MP); you cast these like a Black Mage with a class level equal to your HD; you do not need any somatic components to cast these, but you must spend the MP cost to cast such abilities

    Frozen Flesh (Su): at 3rd level, your flesh becomes rimed with frost, granting you a natural armor bonus equal to ¼th of your HD; this bonus does not apply against touch attacks; in addition, any creature that touches you (either through an unarmed melee attack, a touch attack, a grapple, or some other direct physical contact) suffers 1d4 cold damage per round (no saving throw); you lose these bonuses when you wear any armor

    Mark of Status (Su): at 4th level, you gain a resistance bonus equal to your HD to all saving throws to defend against acquiring a negative status effect (all except Hasted &/or Regen; see Status Effects, above)

    Heavenly Strike (Su): at 5th level, you can blast your enemies with a frozen touch; this is a special melee attack (your BAB + your Strength modifier + 5; no size modifier) on a single opponent within 30’ that deals 2d6 cold damage + your Strength modifier & a -5 Initiative penalty for the next round; if a creature makes a Fortitude save (DC10 + ½ your class level + your Wisdom modifier), then they only take half damage & negate the Initiative penalty; this is a standard action that does not provoke attacks of opportunity
    Last edited by Zeta Kai; 2009-02-13 at 11:37 PM. Reason: adjusting MP