Personally, I agree with Arioch: just ditch paladins and AL-based stuff altogether (then again, I hate paladins). It's totally unnecessary, and you can describe people and things as "good" and "evil" without a mechanics system for it. Some gods are really good, some are really evil, and most are somewhere in between, like people. Just keep a more real-world idea of polytheistic religion in mind: people tend to favor one deity (their "patron"), but will pray to another god if what they're asking for falls under his/her portfolio. So a farmer may favor Kord, but that doesn't mean he doesn't make offerings to Ehlonna in hopes of a good harvest.

Crusaders make excellent paladin replacements, BTW. They fight, they lead, they heal, and all without some crappy "code" that encourages DM/Player antagonism. Much better, IMO.

Mor