Forneus

Turn 3 wrap-up

Forneus is very pleased with the progress the Sume have made and spends some time in their midst. He tries to suggest using air and fire in their past-times in addition to the hunt. Forneus looks for appropriate materials and comes up with a few games: playing catch with hard fruit, tossing a frisbee-like wooden disk and throwing mock spears at targets.


Turn 4.1

Forneus returns once more to see the progress of the Sume. He is by now fairly confident that they have great potential which can be extended with better air (thrown) weapons. Forneus suggests that they use their better tools for crafting better air weapons. Remember, air and fire are great allies even when separate, but when combined they are invincible. He goes on to suggest that the Sume could use fire and smoke to drive prey out of holes or otherwise dangerous or inaccessible habitats (i.e. bear's cave or other predator's dens) and use the air weapons for ambush. He also suggests that once they master fire more, they could throw lit spears (which so far has mostly use for scaring animals at a distance). Take care, because air and fire are dangerous if not respected. Make sure you leave no fires unattended, Forneus warns.