The holy knight will attempt to move into a position that flanks with one of his allies, before holding his shield before him and chanting a low prayer. His shield glows with holy light as he surges forward with it, aiming to ram its spikes deep into the Marilith's flesh.
Whitescar continues to strikes at the Marilith with claw and fang while trying to maneuver himself into a position to flank her with an ally.
CyrickSpoilerHP: 193 +15 temp
AC: 33, Touch 19, FF 32
Effects: Haste (? rounds), Righteous Might (12 rounds)
Move: Close the distance with the Marilith. If possible, move to flank with someone.
Standard: Smite attack, power attack -6 (+12 damage), use the Awesome Smite's Demolishing Smite to ignore up to 18 points of DR, excluding DR/- and DR/epic. 2 smites remaining.
Smite Attack/Damage/Fire damage: (1d20+23=34, 3d6+31=41, 1d6=6) ((Add two to the attack roll if he can flank with someone))
If she's still too far away he will move as far as he can with a single move action and cast Divine Might instead. (A map of some sort would be helpful in figuring out whether this kind of conditional is needed.)
WhitescarSpoilerHP: 156
AC: 28, Touch 14, FF 24
Effects: Haste (? rounds)
If he can take a five foot step and get into a flank or set someone else up to flank, he will do so.
Full Attack.
2 Claws Attack/Damage: (1d20+20=25, 1d6+8=12, 1d20+20=36, 1d6+8=11)
Bite attack/damage: (1d20+15=28, 1d8+4=10)
All attack rolls assume no flanking; +2 to each if there is.