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Thread: Into the Mournland Group 1 IC

  1. - Top - End - #40
    Titan in the Playground
     
    Frosty's Avatar

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    Nov 2006

    Default Re: Into the Mournland Group 1 IC

    wtf, why didn't the previous rolls work?

    Initiative - (1d20+5)[23]
    Maneuvers granted - (4d6)[4][1][4][5](14)

    Ok, so the Maneuvers I have on turn one are: Rallying Strike, Elder Mountain Hammer, Defensive Rebuke, and White Raven Tactics.

    How will we resolve AoOs? WIll we have a chance to roll them oursleves? My AoOs can do different things depending on what I want. I can either do damage as normal, or sacrifice damage to make them Stand Still and not move. If you want to roll them this round, his Attack Bonus with AoOs are +23 against creatures with no magical or spell-like abilities, and +25 if the enemy has any magical or spell-like ability. Enemkies also can't cast defensively within my reach.
    Last edited by Frosty; 2008-06-13 at 02:16 AM.