Originally Posted by
Katasi
I think that difference could actually be accounted for just in the seeds they normally take. While a normal waterbender would prolly take water whip and ice shard, the swamp benders would take bend plants and propel, out of personal preferance. But I could see arguments for both sides.... perhaps a compromise of some sort in the form of something akin to the ranger's weapon styles, giving a -2 or so reduction to the DCs of certain seeds that would be pretty much unique to a given style.... and probably a +2 or so increase to the DCs of seeds unique to the opposing style. Might have to try to come up with some more seeds that scream "swamp style" though.