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    Bugbear in the Playground
     
    Eighth_Seraph's Avatar

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    Jul 2006
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    Water Tribe, South Pole
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    Default Re: Avatar the last air bender. Bender battle(and a monk.)!

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    Actually, it's a DC 15 long jump. Which I'm going to do succeed at, without rolling with my +15 Jump modifier. You don't have to respond today (Go to sleep if you'd like), but I'm doing the whole thing that I was going to do against Sikkun, but now it's against Turak. And after I execute my attack, I land in the ditch, 15 feet down and take falling damage. And I'm okay with that.

    Attack Roll - (1d20+15)[32]
    Damage Roll - (1d10+19)[22] x2 = 44 damage, before DR

    And if I hit, here's my Knock-down application.

    Trip Attempt - (1d20+7)[16]

    It's also a Stunning Fist attempt, so please make your Fort Save, if I hit. DC 20.

    EDIT
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    Definite Hit. Please take your 39 damage, which, I believe, puts Turak at -1 HP and bleeding.
    Last edited by Eighth_Seraph; 2008-07-26 at 12:15 AM.
    Water, Earth, Fire, and Air: Benders of the Avatar world
    Monks and Rangers for a non-magical world
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    Edition Wars and Nerd Rage destroyed Rome. Ceasar died because he was a crappy DM.
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