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    SwashbucklerGuy

    Join Date
    Mar 2007

    Default Re: Beating Batman: Sir Giacomo's Guide to Monks

    Quote Originally Posted by Stupendous_Man View Post
    ummm dude?

    hourserules and champaign changes to classes and tewaks can help classes, bu that 's how a game's played, not how he class is made...


    i mean, you can make a monk better than a wizard if you have a campaign setinside a frikkin' huge antimagicfield, but that doesn't mean anything...

    using a camaign setting and dm powers to help/hinder classes doesn't help the discussion
    My point entirely.

    Quote Originally Posted by Stupendous_Man View Post
    anyways, you know there isn't a magial warlmart in most campains, so your monk has to spend (days weeks months?) searching for the right store with the right magic item?
    I would argue that finding a secure place undisturbed for days weeks months is much rarer in most campaigns than finding a settlement of sentient beings of up to town size for the time necessary to buy and sell something (say, your loot).

    - Giacomo
    Last edited by Sir Giacomo; 2008-07-26 at 10:01 AM.