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I'd like to take a moment to make the following skill checks:
Knowledge (Religion): (1d20+14)[21]
Heal: (1d20+24)[25]
Sense Motive: (1d20+6)[18]
Knowledge (Religion), if necessary, is to determine if Garulf himself knows what Aeomon's feelings actually ARE on warforged, in the realm of whether or not they're truly alive, if they have souls to pass on, etc.
Heal check is to see if Garulf notices whether or not his CCW on Requiem is actually as effective as it was supposed to be (it healed 17 damage, Garulf rolled to heal 34, could he maybe tell based on how much magic it felt like he was channeling or perhaps just using a trained healer's eye?). This check can also be probably ignored.
Sense Motive is for me, basically just Garulf feeling out Requiem's words and actions. Nothing to be concerned with.
EDIT: WHY DICE, why do you always give me a nat one?! WHY?! *lamentations, wailing, gnashing of teeth*