Large Magical Beast (Fiend)
Hit Dice: 9d10+27 (76HP)
Initiative: +1
Speed: 40’ (8 squares)
Armor Class: 14 (-1 size, +1 Dex, +4 natural); touch 10; flat-footed 13
Base Attack/Grapple: +9/+17
Attack: Megiddo Flame +9 ranged (2d6+4 + 1d6 fire, 30’ range)
Full Attack: Megiddo Flame +9 ranged (2d6+4 + 1d6 fire, 30’ range)
Space/Reach: 10’/10’
Special Attacks: Aqua Breath, Charge, Thunder
Special Qualities: Magical Beast traits
Saves: Fort +9, Ref +7, Will +6
Abilities: Str 19 (+4), Dex 13 (+1), Con 17 (+3), Int 4 (-3), Wis 13 (+1), Cha 8 (-1)
Skills: Hide +2, Listen +7, Move Silently +6, Spot +5
Feats: Alertness, Improved Natural Weapon, Iron Will, Stealthy
Environment: any (Macalania)
Organization: solitary or pair
Challenge Rating: 7
Treasure: standard
Normal/Rare Steal: Shining Gem/Lightning Marble
Alignment: always Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 18d6+72 (135MP)
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Aqua Breath (Su): the creature spews forth a jet of water from its mouth; +9 ranged attack; 45’ cone; deals 2d8+4 points of water (force) damage; Fortitude save (DC18) for half damage; the save DC is Strength-based; this is a standard action that does not provoke attacks of opportunity
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Charge (Su): this ability reduces the current HP of all opponents within 45’ by 25%; Fortitude save (DC15) for half damage; the save DC is Wisdom-based; this is a standard action that does not provoke attacks of opportunity
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Thunder (Sp): this is a ranged touch attack that deals 9d4 points of electricity damage to 1 opponent within 45’ on a successful hit; Fortitude save (DC15) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 4MP to use