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Thread: Final Fantasy X d20 (PDF Now Available!)

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

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    Large Magical Beast (Fiend)
    Hit Dice: 9d10+27 (76HP)
    Initiative: +1
    Speed: 40’ (8 squares)
    Armor Class: 14 (-1 size, +1 Dex, +4 natural); touch 10; flat-footed 13
    Base Attack/Grapple: +9/+17
    Attack: Megiddo Flame +9 ranged (2d6+4 + 1d6 fire, 30’ range)
    Full Attack: Megiddo Flame +9 ranged (2d6+4 + 1d6 fire, 30’ range)
    Space/Reach: 10’/10’
    Special Attacks: Aqua Breath, Charge, Thunder
    Special Qualities: Magical Beast traits
    Saves: Fort +9, Ref +7, Will +6
    Abilities: Str 19 (+4), Dex 13 (+1), Con 17 (+3), Int 4 (-3), Wis 13 (+1), Cha 8 (-1)
    Skills: Hide +2, Listen +7, Move Silently +6, Spot +5
    Feats: Alertness, Improved Natural Weapon, Iron Will, Stealthy
    Environment: any (Macalania)
    Organization: solitary or pair
    Challenge Rating: 7
    Treasure: standard
    Normal/Rare Steal: Shining Gem/Lightning Marble
    Alignment: always Chaotic Evil
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 18d6+72 (135MP)

    Aqua Breath (Su): the creature spews forth a jet of water from its mouth; +9 ranged attack; 45’ cone; deals 2d8+4 points of water (force) damage; Fortitude save (DC18) for half damage; the save DC is Strength-based; this is a standard action that does not provoke attacks of opportunity

    Charge (Su): this ability reduces the current HP of all opponents within 45’ by 25%; Fortitude save (DC15) for half damage; the save DC is Wisdom-based; this is a standard action that does not provoke attacks of opportunity

    Thunder (Sp): this is a ranged touch attack that deals 9d4 points of electricity damage to 1 opponent within 45’ on a successful hit; Fortitude save (DC15) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 4MP to use
    Last edited by Zeta Kai; 2008-11-05 at 11:40 AM. Reason: increased ranges