The Labyrinth
It stands alone on an island in the Grin, ready and waiting for all who would enter. It challenges them to their very limits, only allowing back out those who have proven themselves greater than when they entered.

When a group enters, the Labyrinth watches them. It observes every detail, takes note of every movement, and records every unnoticed mannerism. It assesses adventurers' strengths and responds accordingly, changing itself to build them a realm where their skills will be tested and their successes earned. The Labyrinth does not always construct dungeons for the challengers. Occasionally it will place them in forests, caves, underwater, or even in Centia, the middle of the Labyrinth, home to many of the sentient races who dwell within its thinking walls. Sometimes, of course, beings from the Centia challenge the Labyrinth themselves, fighting desperately for a way out and onto the material plane.

The Labyrinth Traits
  • Normal Gravity
  • Flowing Time: Every day spent in the Labyrinth is an hour on the Material Plane except in Centia, where time passes at the same rate as on the Material Plane
  • Infinite Size
  • Sentient: The Labyrinth can think, and will create enemies and challenges it feels of appropriate difficulty for the adventurers it is considering. It can also change the traits of any portions of itself at any time it feels it is appropriate. This, and its infinite size, makes laying seige to the Labyrinth a near impossible proposition at best.
  • Neutrally Aligned
  • Normal Magic
  • Coterminous with the Material Plane at the point of entry in the Grin