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Thread: Lords of Creation:Homebrew Section

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    Firbolg in the Playground
    Join Date
    Mar 2007

    Default Re: Lords of Creation:Homebrew Section

    Creature of the Swaying Grass

    Creatures of the Swaying Grass are modern day creatures, adapted to life in the Swaying grass. Either by evolution, or by the powers of the Molders, these creatures fill the role of normal hunting and prey animals found throughout the natural world.

    Creating a Creature of the Swaying Grass“Creature of Swaying Grass” is a template that can be added to any animal, vermin, magical beast, dragon. The creatures type changes to magical beast, and all statistics are unchanged unless where noted here.

    Hit Dice: All the creatures Hit Dice(current and future) change to d10’s

    Speed: Same as the base creature, plus a climb speed of 30

    AC: The Creature of Swaying Grass gains a +5 bonus to AC

    Attacks: Creatures of Swaying Grass gain no new attacks

    Damage: Damage done by Creatures of Swaying Grass remain unchanged

    Special Attacks: A Creature of Swaying Grass retains all special powers and abilities of the base creature

    Spells: Spells and spell like abilities of the base creature are retained

    Special Qualities: A Creature of Swaying Grass retains all special qualities of the base creature in addition to those listed below

    Born of the Swaying Grass: Through magical or evolutionary means, the base creatures has gained the power to mold the grass. Any creature with an intelligence score of 3 or more can mold the grass into shapes such as bridges or huts with little effort. Creatures with higher intelligence scores can create larger, more magnificent structures and shapes, and even counter the recent moldings of the Usuhuru.

    Slender Form: Creatures of the Swaying Grass gain evasion

    Immunities: Creatures of the Swaying Grass become immune to Acid.

    Breath of Flames Undone: All creatures of the fire type, or that posses fire magic, are changed at their very being. Creatures of the Fire type become Magical Beast(Acid), and all fire damage is replaced with acid.

    Saves: Creatures of the Swaying Grass gain a +6 to reflex saves

    Skills: Same as creature

    Feats: Same as creature

    Alignment: Same as base creature

    CR: +4
    Last edited by Innis Cabal; 2008-08-30 at 06:48 PM.
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    Quote Originally Posted by Serpentine View Post
    Also I'm pretty sure you're GLaDoS now.