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Thread: Erfworld 119, page 107

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    Default Re: Erfworld 119, page 107

    There are some interesting paradoxes about predictamancy. Let's say it's absolute, then it must include the reactions to itself (that is, calling for the veil, and what happens after the veil). Example:

    1. Predictamancer predicts dwagons will cross the hex where Faq is and will attack and kill the ruler.
    2. Banhammer knows they are doomed, the veil won't work for if it did (1) would not happen, that is the prediction would not see the dwagons attacking.

    This doesn't seem right, for you can always behave in a way against what is shown in the prediction. Banhammer can decide to attack the dwagons before they reach the city and not die there, or he can ask another unit to kill him, or he can destroy the city so the dwagons get only ruins.

    Assuming that one can only make predictions at the start of one's turn, and that one can not factor in the prediction the reaction to the prediction, there can be surprises, no need for traitors:

    1. Predictamancer predicts dwagons would reach Faq and destroy it were it not for the prediction
    2. Banhammer orders the veil based on the prediction, and with that action changes the future and no further predictions can be made on this turn
    3. Banhammer crosses his fingers.

    That is, you are only allowed to change your future once per turn, not twice or more.
    Last edited by teratorn; 2008-09-02 at 10:41 PM.
    Avatar: ruthless Parson (Erfworld).