As the goblin swordsman bleeds out from the gnoll's mighty blow, the dwarf charges at the final foe, seeking to end this battle now.

Spoiler
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If the other goblin died, ignore that, and just go retrieve the Sunrod.

If not, if it's within five squares just move over and Viper Strike it.
If it's within ten squares, move then charge it.
If it's within twelve squares, run then charge it.
If it's within fourteen squares, double run to get into melee with it.

Attack - (1d20+5)[23]
+1 if charging, -5 if ran
Damage if hit - (1d10+6)[14]
If it shifts, Felix can make an opportunity attack.