Small Aberration (Fiend)
Hit Dice: 5d8+25 (47HP)
Initiative: -1
Speed: 20’ (4 squares)
Armor Class: 19 (+1 size, -1 Dex, +9 natural); touch 10; flat-footed 19
Base Attack/Grapple: +3/+2
Attack: Slam +7 melee (1d4+3 + Slow)
Full Attack: 2 Slams +7 melee (1d4+3 + Slow)
Space/Reach: 5’/5’
Special Attacks: Slow
Special Qualities: Aberration traits
Saves: Fort +8, Ref +0, Will +5
Abilities: Str 16 (+3), Dex 9 (-1), Con 19 (+4), Int 4 (-3), Wis 13 (+1), Cha 12 (+1)
Skills: Listen +4, Spot +3, Survival +4
Feats: Great Fortitude, Improved Toughness
Environment: cold forest (Macalania)
Organization: pair or party (1 with a group of 1-3 Fiends)
Challenge Rating: 6
Treasure: standard
Normal/Rare Steal: Hi-Potion/Hypello Potion
Alignment: always Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 10d6+40 (75MP)
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Slow (Ex): inflicts Slowed status for 3 rounds on 1 opponent; Fortitude save (DC13) to resist; the save DC is Wisdom-based