Large Animal (Fiend)
Hit Dice: 6d8+18 (45HP)
Initiative: +3
Speed: 30’ (6 squares)
Armor Class: 14 (-1 size, +3 Dex, +2 natural); touch 12; flat-footed 11
Base Attack/Grapple: +4/+13
Attack: Bite +8 melee (1d8+5 + Slow)
Full Attack: Bite +8 melee (1d8+5 + Slow)
Space/Reach: 10’/5’
Special Attacks: Breath, Slow
Special Qualities: Animal traits
Saves: Fort +5, Ref +8, Will +4
Abilities: Str 21 (+5), Dex 16 (+3), Con 17 (+3), Int 1 (-5), Wis 15 (+2), Cha 14 (+2)
Skills: Listen +9, Spot +8
Feats: Alertness, Great Fortitude, Track
Environment: warm desert (Sanubia Desert)
Organization: pair or party (1 with a group of 1-3 Fiends)
Challenge Rating: 6
Treasure: standard
Normal/Rare Steal: Hi-Potion/Gold Hourglass
Alignment: always Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 6d6+24 (45MP)
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Breath (Su): once every 1d4+1 rounds, the creature can emit a 45’ cone of deadly breath, dealing 2d6 points of acid damage; Reflex save (DC15) for half damage; the save DC is Wisdom-based; this is a standard action that does not provoke attacks of opportunity
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Slow (Ex): inflicts Slowed status for 3 rounds on 1 opponent; Fortitude save (DC15) to resist; the save DC is Wisdom-based