OOC-
The younger Carter is quite happy to learn what you can teach him about the use of the Longbow but he seems to be enamored of the Rangers (both Marigold and Tracker). He wants to grow up to be a rugged outdoorsman like his Da but he's full of questions about tracking game and what plant/animal is what. They don't seem to mind his curiousity and he does actually seem to be absorbing some of their lessons.

Willem seems to think that checking into this missing cargo might be worth it, even if it's just in case you stumble onto it. It never hurts to have other opportunities in the wings if your current job doesn't work out in his opinion.

Daxus and Balustrus are determined to teach the card game of Tonk (something they picked up in their mercenary days up north) to everyone in the group. Somehow they manage to spend hours theorizing on which hands would beat which and how likely these hands are to occur in any given game. They try to draw Sashana into these discussions and take her word on probabilities when they cannot come to an agreement (given her choice of Diety) but they are less likely to draw her into a game than others in the caravan. If they spend as much time thinking about warfare as they do cards, you won't have much to wory about when it comes to protection.

Marigold and Tracker spend quite a bit of time going over maps of your destination, there's a lot of "what if" in their conversations but most of it has to do with rationing supplies in case their information is wrong about the location of Azehur. Toadkiller seems to be more intelligent than other dogs. He will sometimes stare and lean his head to one side when these discussions take place.

Quag and Sashana have their own debates, most of which sounds like nonsense (metaphysics, etc).