Quote Originally Posted by teratorn View Post
Regular stacks attack when in contact if there are no warlords in the stack, even if there are warlords in the same hex. Parson being in GK doesn't change the fact that when stacks see eachother they must attack.
Blatantly false- A stack is all the units in the hex. Thats what "stack" MEANS. None of the units in the dwagon donut hunting horde were forced to attack the dwagons even though there were far more than 8 units per warlord and therefore by your thought there must have been uncommanded stacks present. Units often operate in 8's due to the max unit bonus, but there is no known limit to the number of units in a stack.

It hasnt been made clear what the exact relationship is between combat strengths, defense values and leadership/item/unit bonuses, but the fact people dont usually seem to stack more than 8 strongly suggests that the bonuses count for a lot more in a fight than a few extra units. I'd like to know more about that aspect of combat in Erfworld since even with bonuses being important in a game (Squad Leader, War in Europe, etc) having extra raw unit strength available in a fight is still usually highly valuable, and in Erfworld it doesnt seem to be really, or 8 unit stacks wouldnt be the commonality they apparently are. The klog where the 8 unit bonus cap was mentioned said nothing about a limit on the number of units in a hex, but there must be some reason big stacks arent used, but what exactly it is remains a mystery at the moment. :(