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Thread: 121 The Battle for Gobwin Knob, Page 109

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    Ettin in the Playground
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    Default Re: 121 The Battle for Gobwin Knob, Page 109

    Quote Originally Posted by hiigaran View Post
    funny though how erfworld isn't a real time strategy game its a turn based strategy game
    It's kind of both. The overall rules and system represent a turn-based strategy game, yes... but the units think and act in real time, when they're not constrained by those rules.

    So it follows that the instant they're in a position where they're not limited by the rules (if they're all in the same hex, say), they start behaving like RTS units. The move limits keep Jillian from running up to someone and croaking them with her sword if they're in another hex, but once she's within arm's reach (or even just within the boundaries of the same hex as them), that no longer seems to apply, and she's free to croak away; naturally, they're free to freak out and try to run around within the hex at the exact same time, in the same way we've seen people walking around freely within their hex up until now.

    Likewise, within a hex movement doesn't require move (Bogroll has 0 but is not immobile), and for the most part all interactions (how fast you run, scouting, etc) are governed by real-world rules, with the caveat that a creature's physical abilities are accurately described by its stats.

    This is the simplest explanation for what is happening in the tunnels. The whole area is one big hex (possibly even just one part of the larger city hex). There's a warlord inside the tunnel (Sizemore, who counts as a warlord; if it counts as part of the capital, possibly Parson counts, too), so the Gobwin Knob units are controlled and do not auto-attack. Aside from his big bonus to golems, that is part of why it was so important to have Sizemore serve as a warlord (Gobwin Knob doesn't have enough left for everything, probably.)

    Hexes are not one big single space where everyone stands on the same spot. That's been made very clear in the way combat acts in detail, and in all the moving around inside Gobwin Knob by the heroes, which amounted to being in the same hex.
    Last edited by Aquillion; 2008-09-15 at 03:13 PM.