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Thread: Adventurers' Guild: Bridgeport IC

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    Bugbear in the Playground
     
    DavidByron's Avatar

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    Jul 2007

    Default Re: Adventurers' Guild: Bridgeport IC

    Inside the Anti-Magic cell of the Old Tower.

    Marko finds a chisel. Upon examination of the trunk (which is all made of steel -- no wooden parts) the weakest link appears to be the steel lock plate as Marko surmised. Althea figures she should be able to smash/bend the one inch think steel enough to get the padlock off, still locked but with the expensive lock mechanism intact.
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    padlock's lock = DC40 vs OpenLock ("Amazing" level lock)
    padlock's break/smash = DC28 vs Strength check
    padlock's HP = 30 hp with Hardness 15 (standard for Mithral)

    Steel trunk's lock plate "eyes":
    break/smash = DC26 vs Str check
    HP = 30, Hardness = 10 (standard for steel).

    The "eyes" are hard to hit with a weapon because of the cunning way they are covered. You could use something like a chisel and hammer but that would do only 1d6 + str bonus. You can hit the padlock itself with any weapon. You can use a lever like a crowbar to help strength break the padlock (+2 circumstance bonus) but not the "eyes".

    Finally you can try to smash open the trunk. It's hardness is 10 (steel) and it has a mere 10 hp so that's certainly the easiest way in but would probably break a bunch of stuff inside.

    Remember that you can't use magic to help because you need to have the trunk in the anti-magic room.

    The lid of the trunk is flat and there are no hinges visible. There are two handles on the ends and one on the lid.
    Last edited by DavidByron; 2008-10-11 at 07:42 PM.