Miss Murder

Her armor deflects the brunt of most of the blows as she turns to face them, leaving Miss Murder with little more than bruises. She ignores those and brings her flail around in a crushing blow, trying to catch the dragon's head as it withdraws from snapping at her shield.

She also steps aside, leaving a clear path for Watson and Doc Rhino to enter.

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Switch to Leading the Charge Stance, and take a five foot step down and to the right. Anyone choosing to charge gets +11 to damage.

All but the bite attack hits; Miss Murder's temporary HP soaks up 10 of the damage, and the remaining 10 enters her delayed damage pool, giving her +2 to attacks and damage this turn. Her maneuvers are refreshed this round, so she'll use Elder Mountain Hammer again, still using Stone Power for another +10 temporary hp.

Attack [rol]1d20+17[/roll], damage (1d8+8)[9], maneuver damage (6d6)[27]