Zhorj Round 3

With an evil grin Zhorj springs into action moving I11,H10,G10 to K10 then jumping to o9 as part of his charge to Q9 swing his glaive at archer
Jumping across gap DC 20
(1d20+17)[21]
If the jump fails I will revise the rest of the turn.
Attack 1 attempting to inflict as much pain as he can
(1d20+10)[24]
dmg
(2d10+24)[34]
attack 2
(1d20+9)[24]
dmg
(2d10+24)[33]
@refs
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use travel devotion as a swift action
drawing glaive as part of first move action
activating whirling frenzy as a free action
Jumping down to avoid damage DC 15- auto success
activating Thrall to demon for a +1 to hit on the first attack
If it is ruled that for some reason I can't charge then I will move to r9 instead and punch him with my spiked gauntlet which will use the same attack roll as the first attack above. After the attack I will have both hands back on my glaive.
dmg
(1d4+8)[12]


listen:
(1d20-4)[11]
spot:
(1d20-4)[14]


Stats for Ref
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HP: 15/15
AC: 16 (4 armor, 2 dex, 2 frenzy, -2 charge) FF 12 (4 armor,-2 charge) T: 12 (2 dex)
In hand: glaive
Items: Javelin on ground in N10
Effects: Travel Devotion 8/10, Whirling Frenzy 7/7
Location: Q9