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Thread: DREAD - Damnum Fatale (THE PHARMACY)

  1. - Top - End - #235
    Barbarian in the Playground
    Join Date
    Oct 2008
    Location
    Vancouver, BC

    Default Re: DREAD - Damnum Fatale (THE VOUZIRE)

    Baptist's Energumen-frenzied pummeling does little but stir the beast's rage. It's exoskeleton is like warm steel, and hundreds of tiny protrusions and spikes are everywhere on its carapace. Within seconds, Baptist's knuckles are bloodied and his bones shaken, yet with Energumen he doesn't even feel it.

    One of Cherry's homemade explosives fly through the air, headed toward the demon.

    Spoiler
    Show
    Vouzire's defense.

    (d12)[10]
    (d12)[10]
    (d12)[12]
    (d12)[5]
    (d12)[9]
    (d12)[10]
    (d12)[1]
    (d12)[9]
    (d12)[5]
    (d12)[7]


    OOC: Bored_teen, you have to roll your attack, which is 1 d12. Then roll 1d6 for the bomb's damage. I'll roll the demon's defense now.

    EDIT - Wow, I got a 13 to, since I got three 10s. You might want to expend fury or else you'll probably miss, unless you roll better than 13, which is only possible with multiples of high dice.

    So now I'm going to let

    BACKLASH
    BRANDON
    ICARUS SMITH
    BORED_TEEN

    all go simultaneously, since Initiative doesn't really matter after the demon's turn.

    Also, if you feel you deserve a cool die, just go ahead and give yourself one, but let me know. I'll revoke it if I feel you don't deserve it.
    Last edited by gardenphilosoph; 2008-11-06 at 06:55 PM.