Platoon chart
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(First name is section leader)
Command:
Slip
Curly (2ic)
Speak-Easy (Radio)
Doc (Stretcher)

First:
Poetry
Frenis (Sharp)
Snake (Rifle)
Crash (gren)
Herbwest (1st Aider)
Rifleman #1 (Fingers)
Rifleman #2 (3 Pegs)

Second:
Stinky
Tyrson (Sharp)
Twitch (Rifle)
Ramble (LMG)
Fragranstein (1st Aider)
Rifleman #3 (Tiny)
Rifleman #4 (Jinks)

Third:
Hooky
Lifter (LMG)
Bang (Gren)
Ripper (1st Aider)
x3 Riflemen

2nd section formation
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Standard Wedge formation (basic diagram below for open area movement)

___________(point - Twitch)___________
----------Tiny-------------Ramble-------
------Tyrson------Stinky-------Jinks------
----------------1st Aid (Reddy)----------

Files for long tight areas
--------Twitch
Tiny----------
--------Ramble
Tyrson--------
--------Stinky
Reddy--------
--------Jinks

Battle Buddy pairs for Clearing the shanty town
Tyrson & Jinks
Twitch & Tiny
Ramble & Jinks
Stinky & Reddy



*Note on above, Britter you can replicate Stink's formation chart to reduce confusion.


((Shoulda taken Stealth checks to creep forward. You're new so i'll pass that off and roll it, next time you forget you'll just go in loud. Likewise awareness while you're in the alleys.))

Before Twitch reaches the end of the bell alley he notices a slight shape through a curtain door... it moves, there's a gun! Houten at point blank, he can D20 reflex to shoot first or even try bayonetting him. The man shouts warning and even as Twitch moves to act two more lean around the corners at the end of the alley (10 yards ahead north) and a third steps into sight, raising a rifle. D3 on the guy who stepped out, D4 on all others.


1st Section under Poet promptly get their share of blindfire from that LMG. Keeping low would be sensible. The gunner can't see you he's firing wild, shots saw through the weak tin and scrap wood like it was nothing. There's another pause in the fire, someone speaks in Houten again.