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Thread: Stalker - ToB Skillmonkey base class

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    Default Re: Stalker - ToB Skillmonkey base class

    I'd lower the SA progression to 6d6, maybe 8d6 maximum, just because Shadow Hand has Assassin's Stance, and several maneuvers that do huge damage to flat-footed creatures already. I'd also raise the hit dice back to d8 though. If you're expected to be fighting things with melee weapons you should have d8 hit dice minimum end of story.

    Battle Cunning doesn't seem particularly necessary either considering you have Sneak Attack. I'd replace it with Improved Evasion.

    Oh, and go ahead and give it some more skills. Not sure exactly what, the face stuff that you took out doesn't make so much thematic sense, but maybe you can put them back if you just rename/reflavor the class a little. Bluff at the very least certainly seems like a good idea. As does maybe Knowledge (any), Decipher Script, Forgery, those kinds of things. Oh, and you left out Disable Device. Put that back in.
    Last edited by Ziegander; 2008-11-12 at 07:49 PM.