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Thread: Final Fantasy X d20 (PDF Now Available!)

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Dark Magus Sister: Cindy
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    Aeon 20/Joined Fayth 5/Dark Fayth 13
    Huge Outsider (Aeon)
    Hit Dice: 38d8+266 (437HP)
    Initiative: +5
    Speed: 30’ (6 squares)
    Armor Class: 35 (-2 size, +1 Dex, +26 natural armor); touch 9; flat-footed 34
    Base Attack/Grapple: +31/+51
    Attack: Slam +42 melee (4d6+12)
    Full Attack: 2 Slams +42 melee (4d6+12)
    Space/Reach: 15’/15’
    Special Attacks: Camisade, Delta Attack, Mega-Graviton
    Special Qualities: Aeon Boost, Aeon Shield, Aeon traits, Damage Reduction 38/epic, Dark Defenses, Darkness Unleashed, Energy Absorption, Immortality, Lost Opportunities, Outsider traits, Spell Resistance 76, Status Immunity
    Saves: Fort +30, Ref +24, Will +23
    Abilities: Str 35 (+12), Dex 12 (+1), Con 24 (+7), Int 10 (+0), Wis 10 (+0), Cha 10 (+0)
    Skills: Balance +29, Climb +36, Concentration +11, Hide -3, Intimidate +28, Jump +44, Listen +23, Sense Motive +25, Spot +32, Survival +22, Swim +16, Tumble +35
    Feats: Acrobatic, Awesome Blow, Cleave, Dodge, Epic Prowess, Great Cleave, Improved Bull Rush, Improved Initiative, Improved Overrun, Improved Toughness, Mobility, Power Attack, Spring Attack
    Environment: any (Mushroom Rock Road)
    Organization: solitary
    Challenge Rating: 38
    Treasure: standard
    Normal/Rare Steal: Return Sphere/Elixir
    Alignment: Neutral Evil
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 190d6+760 (1,425MP)

    • Camisade: Dark Cindy can leap high into the air & strike a single opponent within 260’ from above; this is a special +42 melee attack that deals 12d8+48 bludgeoning damage; if a creature makes a Reflex save (DC29), then they only take half damage; the save DC is Wisdom-based; this is a standard action that does not provoke attacks of opportunity

    • Delta Attack (Su): Dark Cindy can combine her Limit Break with the Limit Breaks of 2 siblings to automatically hit all opponents within 255’ with the ultimate arcane attack, dealing 200d12+200 points of damage to each. In addition, any opponent hit by this attack must make a successful Fortitude save (DC29) or die; must have 2 siblings who have fully charged OP pools (100 OP’s each); this ability costs 100 OP to use

    • Mega-Graviton (Sp): Dark Cindy can unleash a 260’ blast that instantly strikes all creatures within it, dealing damage to each creature equal to 50% of their current maximum HP (no saving throw); this is a full-round action that does not provoke attacks of opportunity; this ability costs 480MP to use; this blast inflicts the following status effects:
    • Blind (10 minutes)
    • Doomed
    • Mute (10 minutes)
    • Sleep (10 minutes)
    • Slowed

    • Aeon Boost (Su): Dark Cindy can choose, as a swift action, to lower it’s defenses for 1 round; during that round, all damage sustained by the Aeon is multiplied by 1.5; because of this, all Overdrive Points (OP’s) accrued during that round are multiplied by 3

    • Aeon Shield (Su): Dark Cindy can choose, as a swift action, to raise it’s defenses for 1 round; during that round, all damage sustained by the Aeon is reduced by 75%; because of this, the Aeon cannot accrue Overdrive Points (OP’s) during that round

    • Dark Defenses (Su): Dark Cindy is immune to all polymorphing magic, all mind-affecting magic, ability drain, ability damage, death from massive damage, & all divination magic

    • Darkness Unleashed: Dark Cindy is free to act as she will, no longer being bound by the goal of destroying Sin; she cannot be called by a summoner to battle, & she is no longer compelled to act as a summoner wishes; her transdimensional pocket shrunk to nonexistence, forcing her onto the Material Plane, so she can no longer retreat back to it

    • Energy Absorption (Su): whenever Dark Cindy is dealt cold, fire, lightning, or water (force) damage, she actually gains HP equal to the damage that she normally would have taken; she cannot gain HP in excess of her maximum HP

    • Immortality (Ex): Dark Cindy no longer takes penalties to her ability scores for aging & cannot be magically aged; any such penalties that she has already taken, however, remain in place; bonuses no longer accrue either, but she does not die of old age when her time is up, & in fact her maximum age no longer exists as a meaningful statistic

    • Lost Opportunities (Su): Dark Cindy’s opponents can no longer make attacks of opportunity against her; even if she is flat-footed or otherwise denied her Dexterity bonus to her AC, all attacks of opportunity made against her automatically fail; the only time that an attack of opportunity can be made successfully against her is when she is immobilized, helpless, or when she loses her natural armor bonus by wearing armor or using a shield

    • Status Immunity (Su): Dark Cindy is immune to all status effects (other than Hasted, KO, or Regen)
    Last edited by Zeta Kai; 2008-11-22 at 11:47 AM. Reason: added image