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Thread: Magic Missile Build?

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    Pixie in the Playground
     
    DwarfClericGuy

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    Default Re: Magic Missile Build?

    I remember a class called Magic Missile Mage from a Dragon mag. It was a 5 lvl class that focused entirley on MM. Does anyone else remember that?

    :edit: After a quick googleisation... the class is called Force Missile Mage.
    And using the magic of internets, here's a quick copy/paste from the crystalkeep forum.

    Oh yeah, and the only reason I remembered this is because I think that the theme you're going for is very cool.

    Spoiler
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    Force MIssle Mage
    Requirements: Concentration 9 ranks, Spellcraft 9 ranks, Feat: combat casting, Ability to cast Magic Missle once per day

    1st LVL: Base Attack +0, F+0/R+0/W+2, Bouse Missle, Still Missle, No extra spells per day
    2nd LVL: Base Attack+1, F+0/R+0/W+3, Energy missle, Swift Shield, +1 lvl of existing spellcasting class
    3rd LVL: Base Attack+1, F+1/R+1/W+3. Overpowering Missle, +1 lvl of existing spellcasting class
    4th LVL: Base Attack+2, F+1/R+1/W+4, Reflective Shield, +1 lvl of existing spellcasting class
    5th LVL: Bast Attack+2, F+!/R+!/W+4, Bonus Missle. +1 lvl of existing spellcasting class

    Weapon and Marmor Proficiency: Force missle mage gains no new weapon or armor proficiencies.

    Spells: a force missle mage continues training in magic as he gains levels. At each level after the 1sr, the force missle mage gains new spells per day (and spells known, if applicable) as if he had also gained a level in a spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained. If the character has levels in more than one spellcasting class before becoming a force missle mage, he must decide to which class he adds each level of froce missle mage for the purposes of determining spells per day.

    Bonus Missle: At 1st level, a force missle mage gains increased mastery over his spell of choice. Every time he casts magic missle he creates an additional missle, even if this extra missle exceeds the normal maximum of five missles that the spell normally allows. Thus a 1st-level force missle mage/6th-level wizard creates five migice missles, while a 1st-level force missle mage/8th-level wizard produces six missiles.
    At 5th level, the force missle mage benefits from an additional bonus missile. This means that a high-level force missle mage can create up to seven missiles with a single casting of magic missile.

    Still Missile (Ex): All of the force missile mage's magic missle spells lack a somatic component. He casts magic missile as if using the Still Spell feat but without an increase in spell level

    Energy Missile (Ex): a force missile mage becomes intimately attuned to teh energies that compose the spell magic missle and may alter them significant ways. Starting at 2nd level, a fice missle mage may add either the acid, cold, electricity, or fire discriptor to any magic missle he casts

    Swift Shield (Sp): A foce missile mage realizes the need to defend himself against the magic missiles of other spellcasters. A 2nd-level force missile mage can cast shield once per day as an immediate action. (an immediate action is like a free action, but only one can be made per round.) This spell is cast in addition to the force mage's usual number of spells per day and at the force missile mage's highest caster level.

    Overpowering Missile: At 3rd level, the fprce missile mage's magic missle spells become especially potent, breaking through spell resistance with the spell magic missil. This benefit only applies to magic missile spells he casts.
    In addition, a force missile mage's magic missiles might penetrate shiels spells and brooches of shielding. Against such protections, the force missile mage makes a caster level check with a DC equal to the caster level, int eh cast of shield, or DC 20, in the case of the brooch.

    Reflective Shield (Sp): At 4th level, a force missile mage can reflect the spell magic missile. For the purposes of being affected by magic missile, a force missile mage is constantly treated as being under the effect of the spell spell turning, thus reflecting offensive magic missiles back at their caster. If the caster is protected by the shield spell or the Brooch of shielding, these reflected magic missiles are negated as normal. Missiles reflected back against a caster who also has spell turning in effect require the force missle mage to roll on teh spell turning mishap chart (PHB page 283)
    Last edited by Decoy69; 2008-11-23 at 09:03 AM.